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- Decode Satak Protocol - NOVAxGamma 182nd: 3rd -
- Disseminate by need only -
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Operation Codname: Moonshield II
Type: Defense
Planet: Rochelle
Terrain: Barren Tundra
Heat Efficiency: 100%
Time: Day
NARRATIVE
The Free Worlds League has offered us a contract for assistance on the border planet Rochelle. Several garrisons from the Free Worlds Guards are currently stationed there, and are under severe enemy attack. Originally believed that the attackers were from the Lyran Commonwealth, their advanced technology and brutal military strategies are too much even for House Steiner to mount. The Free Worlds League Intelligence believes that only leaves Clanners. How they would have gotten so far into the Inner Sphere, with such a strike force, is unknown, but the tactics and technology are consistent with previous Clan encounters.
Due to the need for major reenforcements on the planet, our unit is being sent in along with another merc outfit - the Band of Five, a division of Ryan Universal Unlimited (RUU), to repel the enemy assaults. As the Five will be making planetfall ahead of us, we will attempt to deploy in the vicinity of their units, as they will no doubt have accrued more intel regarding the situation by the time of our arrival. Unfortunately, at this time our intel is rather limited, but we do know that the Free Worlds Guards cannot hold much longer against this unknown force. Although our objectives and area of operations are seperate from the Band of Five's, this is still considered a joint operation. We will rendevous with an FWL JumpShip at the New Earth jump point at the time of our departure.

Our given objectives are the defence of a mining base on the southern continent of Martinasia, in one of the few 'safe zones' in the aftermath of the Second Succession War. The base is moderately sized, consisting primarily of light industrial facilities. Limited vehicle support is available, along with a marine barracks which houses approximately thirty combat personnel. Apart from this, the base is staffed with an additional thirty civilians, who perform various roles, ranging from technicians, to miners, to administrators.
DEFENSIVE CAPABILITIES:
Defenses at the Martinasia facility are primarily automated. The base is ringed by eight turrets total, two facing each point of the compass. Each pair consists of one dual Ultra AC/10 turret and one dual LRM-15 turret. The positioning of the turrets alternates, such that every other turret is the same. The facility has no AMS system; however, it does possess adequate anti-aircraft guns - to wit, two triple LB-5X AC turrets, both of which have a firing arc locked to the sky. Four mobile LRM carriers, each paired with a medium tank for defense, are also reportedly positioned on the base's perimeter.
The Free Worlds League has mobilized two lances of military-grade BattleMechs to assist in the defense of the base. The reported force composition of these lances is as follows:
Heavy Lance
T-IT-N10M Grand Titan [100 tonnes]
YMN-6Y Yeoman [60 tonnes]
Firestarter F [45 tonnes]
HER-5S Hermes II [40 tonnes]
Medium Lance
WR-DG-02FC War Dog [75 tonnes]
STN-3M Sentinel [40 tonnes]
Firestarter B [45 tonnes]
Firestarter C [45 tonnes]
MISSION OBJECTIVES
Primary
- Reenforce base
- Defend base from enemy attack until additional FWL military units can arrive to relieve RUU and Legionnaires
Secondary
- Allow minimal to no damage to base structures
THREAT REPORT
- Limited Data Available.
- Unknown enemy forces, attacking in non-standard unit formation with brutal efficiency.
- Originally believed to be Lyran forces, idea dismissed. Now believed to be Clan forces, however it is unlikely.
- The Band of Five may have additional information available upon rendezvous.
FRIENDLY SUPPORT
The Legionnaires will be assisted by Ryan Universal Unlimited's Band of Five mercenary outfit. Their motto, "'Mech or Dagger, Dead is Dead," seems particularly apt, as the Band of Five have quickly become one of the most feared units in the various splinter factions emerging in the ruins of the Chaos March.
Though they have nowhere near the training or equipment of other, more legitimate mercenary groups, they have a brutality and savagery about them that manifests in their willingness to do anything to achieve victory. Whether on the battlefield or off, whether through traps, ambushes, assassinations, intimidations, hostage taking — to the Band of Five, only winning matters.
Although they are more a gang, or a band of thugs, than a true military unit, they usually get the job done. Many MRBC leaders have attempted to brand them renegades and have accused them of numerous atrocities, but the Band of Five have somehow managed to survive intact. After all, with every side vying for control on numerous worlds, results are what matters — and the Band of Five provide those results in spades.
The Five will meet us planetside, having already taken up garrison at the base. Unfortunately, in order to get to them, we will be forced to set down over five kilometers out from the installation, as the sky over the mining base has been declared a no-fly zone by the planetary government in the wake of the attack. Any units observed airborne over the base are being considered hostile, and are accordingly being destroyed on sight. The Band of Five has provided us with a ground-based entry route that they allege is clear of hostiles; however, this information is speculative at best, and all due caution should be practiced upon our arrival.
There will be no lance assignments for this operation, as the strike coordination will be handled remotely by FWL military MechCommanders, who are already garrisoned within the base. They will patch into our C3 network upon our arrival, and assign attack vectors and nav points individually to each MechWarrior. Sergeant Hobson will also be monitoring the situation aboard the Thorin, and will deploy support assets and upload tactical updates as needed. It is unknown at this time what support assets the Band of Five possess; however, their BattleMech assets are as follows:
- One AS7-D Atlas (Assault, 100 Tons)
- One CP-CS-A Cyclops (Assault, 90 Tons)
- One Timber Wolf Prime (Heavy, 75 Tons)
- One DTS-4R Deimos (Heavy, 70 Tons)
- One Hellbringer Prime (Heavy, 65 Tons)
PLANETARY OVERVIEW
With vast mineral resources capable of sustaining a broad industrial base, and further blessed by an abundant water supply and soil rich enough for planting, Rochelle was an easy colony world to establish and settle in the early days of mankind’s race to the stars. After the fall of the Terran Alliance, this world became a part of the Federation of Skye, thanks to a trading alliance with the McQuiston family on Skye, which further boosted its economic and industrial growth, until its subsequent conquest by the nearby Free Worlds League. In the wars that followed the collapse of the original Star League, Rochelle and its material wealth were hotly contested, and it was particularly ravaged during the savagery of the First and Second Succession Wars. In fact, as the Second War finally ground to a halt, House Marik’s economic experts concluded that the mining, refining, and manufacturing centers on Rochelle had become hopelessly damaged by the widespread use of weapons of mass destruction. Indeed, so much nuclear and chemical waste had been released in the past eight decades of warfare that the League officially classified Rochelle as “unsalvageable”; reconstruction efforts were soon abandoned, and the planet virtually evacuated. Despite this, the proud people who remained on Rochelle, suffered through two centuries of war and death, but continued to mine valuable ore for export to industries deeper within the League. For a time, the world even became the headquarters of MediQuick, an interstellar mobile medical services corporation that offered its services to close to two dozen worlds on the Steiner-Marik border, until questionable business practices led to that company’s demise. Despite the best efforts of the locals, the economy and infrastructure of this tortured and poisoned world continued to erode, leaving it a mere border post for League military forces to guard against their Lyran counterparts.
COMMANDER'S NOTES
This isn't going to be easy, MechWarriors. The planet Rochelle has been hotly contested for its mineral deposits in the past and very well could be again.
The Free Worlds League believes it is Clanners attacking them, but that is highly unlikely due to the location in the Inner Sphere; it is more likely a large Lyran strike force, although the Free Worlds Guards swears its an enemy unlike anything they've seen before. So we have to be extremely careful - we don't know what we are facing yet. The Band of Five has offered to share what intel they have with us when we rendevous with them, we'll let you know more when we can.
One more thing, MechWarriors, there are civilian refugees in that military base at this time. It is imperitive that we do NOT allow the enemy to capture or destroy the base. The Free Worlds League has even offered a bonus if we can ensure minimal damage to the base structures. I dont know about you guys, but I could always use a few extra C-bills. Let's have at 'em, MechWarriors.
-- END OF TRANSMISSION --
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Sender: Captain Adam 'Gunman' Wolf
Encryption Priority: HIGH
HPG Relay 29XA01-OMEGA-9184
Recieved: OP Comp. 0653 Standard Terran Time
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