Jump to content


Popular Content

Showing content with the highest reputation since 03/01/2020 in all areas

  1. 2 points
    Occurring concurrently: A new patient stumbled into Med Bay, picked up a box of size L latex gloves, and vomited into the box. MediBot created a temporary record for the patient in its' database and added the symptom "vomiting". "Hello, New Patient," MediBot's speakers said in a synthesized voice. "Please state your name, gender, and date of birth." "I'm Steve Jenkins, and I need to see the doctor!" the patient shouted. MediBot entered the patient's name into their medical record. There were no previous patients with this name, so this patient was sufficiently identified. MediBot saved the record, and then responded to Steve's inquiry with it's speakers. "This unit is an authorized synthetic physician, per the Robotic Professionals Act of 2762. License number 2764ROB1680632Z." The patient opened their mouth, and MediBot put it's prehensile camera probe inside. Wisdom teeth were present; the patient could be assumed to be an adult. MediBot retracted it's camera probe. "AAAAAGH, stop that! What's wrong with you?" the patient yelled. MediBot's speakers played four beeps in descending frequencies. It paused to record this negative feedback for later analysis. "Patient Jenkins, are you of sound mind?" the unit said. The patient exhibited the symptom "vomiting" a second time. "Ugh, I'm not crazy, I'm just sick! Cure me already!" "Patient Jenkins has consented to diagnosis and treatment", MediBot said. Then it grasped Steve's arm with one robotic hand, and drew a blood sample with the other. "Ow! What the hell?" Cholesterol was above standard range. Cortisol levels slightly elevated. None of the communicable diseases in the standard panel were indicated. Blood alcohol content 0.02% above standard. MediBot turned the patient's arm over and jabbed their vein with one if it's fingers, which installed a port in the patient. "Arg!" said the patient. MediBot connected a bag of saline to the port. Four ascending chimes played on it's speaker. "Patient Jenkins, you have consumed an excess of methonol. This is the likely cause of your symptom, 'vomiting'. I have prescribed you saline to reduce your blood alcohol content. Are you cured?" "No, I still feel horrible, and now I have a needle in my arm!" "Please describe your additional symptoms, in detail, Patient Jenkins" said MediBot.
  2. 1 point
    Meanwhile... C.S.V. Half Moon System jump point Gan Singh IV - November 22, 3028 _____________________________ The Half Moon gave a lurch as its docking collar sealed against the JumpShip and weightlessness took over aboard our vessel. From my cramped quarters, I couldn't see outside, but I had to imagine that the sight was impressive. I'd been aboard many JumpShips in my life, but I never got tired of seeing them. I hoped that someone on board with a better view than me would get a picture. The PA chimed with an anouncement: "Now hear this...now hear this...we're not spending a lot of time hanging around here. We have a rendezvous to make with the Mendacius at Sheratan, so we're going to be hoofing it at the jump points. Keep your movements within the ship to a minimum while we're readying for Interstellar jump. We're making the first of those transits in ten minutes." "A rendezvous with a other ship? That wasn't in the plan!" I wondered aloud, with no one around to hear it. I flipped my communicator open. "Schmidt to Albrecht," I called. "Ja, Herr Schmidt, go ahead." "What's this about a rendezvous? I thought we were making planetfall on Sheratan proper, not meeting someone in orbit."
  3. 1 point
    Bishop laid in his sweat soaked sheets staring up at the ceiling. Sleep had escaped him this night. Every few nights she visited him in his dreams. She called him, like a mother calling a child in a soothing tone. Beckoning him to come home... back to her litter of killers. He had been blessed and cursed to have been chosen to be one of her pups. Mother....that was what she’d always wanted to be called. That’s how they all referred to her as, at all times, in person and during operations. She was a ghost yet real as the sun. Always skulking on the fringes of reality and madness. The indigenous people of North America from old Terra had a name for her kind, Yee Naaldlooshii, or Skinwalker. Bishop wouldn’t let his mind creep back into the memories of Dig Site 46, the madness.... the horror. Bishop sat up right and took a few moments to stretch his back. His massive frame cracked and popped at every movement. He was always in pain, the synthetic spinal column that allowed him to function and live also caused an annoying discomfort. Sure, he could get some sort of powerful narcotic to ease the pain but those were addictive. They also effected his mental clarity, which could prove to be lethal to someone like him or his team. He’s chosen poison would be....unusual.... synthetic steroids. They had been issued to him after his injury in the FWLM for recovery and rehabilitation. Another moment of horror for Bishop. He could still taste and smell the dust and concrete covering his broken body. The image of his Spotter and friend smashed in to a pile of flesh and bone flashed through his mind. Then came the shadow.... of the blood red Thunderbolt battlemech towering over him. Bishop could still make out the fanged black dragon painted on the machine’s chest. Bishop stood and looked around his quarters. They were nice yet spartan. He had paid extra for officers quarters, they were always bigger had had more amenities. Galatea had been his home since leaving FWLM five years ago. There he could keep up on training, pick up single order contracts and unit contracts whenever he needed. Bishop felt at ease there, less tortured by his past. He felt ready to work again....he needed the money too. The Mercenary Review Board had slowly drained his account. It had taken months to be fully reinstated as a legitimate mercenary and clear to be hired again. The investigation into several incidents concerning his last unit, the Skinwalkers and Irain Corporation’s indiscretions with prisoner’s treatment had been cleared. The Corporate Lawyers did there job, but his license had been pulled till the investigation was done. After pouring a hot cup of coffee Bishop picked up his data pad and rewatched Mr. Kaufman video message. He was surprised to be contacted so soon after being reinstated. Most employers would be a little timid about hiring someone so quickly after an investigation like that. Bishop paused the video on Kauffman’s face..... Mother told him once, look into their eyes, it’s there you can see who they really are. Bishop looked into the man predatory blue eyes, he saw hunger, ambition and intelligence for......something. Bishop had seen this look in a few battlefield commanders, he knew this could only go one of two ways. Disaster or a shit ton of C-Bills. Bishop knew he would have to ask some of his corporate acquaintances to check out this Crayven Corporation. That could be done later, he need to get back out on operations. Bishop taped the record key, “Hello, Mr. Kauffman. I want to say thank you for contacting me. Yes, I’m interested in working for you and your people. I’ve attached my service and training records from the FLWM. You will also see all my licenses and the MRB’s Operations Record of my work over the past five years. I know you are a busy man, so I’ll keep it short. I’m a fifteen year combat veteran. Ten with the FWLM, most of that time was spent as infantrymen and sniper. I was injured on duty and was unable to work in those fields. The FWLM command transferred me to a light armored recon unit. While serving there I went to basic and advanced armor school. I specialized in hovers, light and heavy tracked armor units. I can assure I can command any vehicle. I can still do reconnaissance and sniper work if required. I spent the last five years with the Skinwalkers, again the MRB has that record. While on assignment with them we were contracted to Irain Corporation with a subcontract to Interstellar Expeditions. We specialized in SERP missions: security for corporate executives, extraction of corporate personnel and assets, recon and anti pirate operations. I’ve also attached my accounting information and contract rate.... negotiable of course. I have some personal equipment in storage that I would like to bring. I currently have no privately owned armor assets. I can be ready to go at any moment so long as the administration paperwork clears. Again thank you for your time and consideration sir. I look forward to meeting you and your people.” Bishop tapped the send key. “Well here we go” he thought. Looking into the screen he saw his reflection.... his weathered and scared face looking back at him. His green eyes, showed a man who was haunted by memories passed. Bishop ran his hand through his silver gray hair.... he need to get buzzed short again.
  4. 1 point
    @Joker 4-1...welcome to MercNet!! So awesome to see this place growing. I'm your friendly neighborhood LIC intelligence agent, currently onboard the Crayven DropShip. Let me know if you want an assist getting into the story!! @Charles Maxwell...did you change your font? It's.......blinding, lol
  5. 1 point
    Aboard the Leopard-class dropship "Mjolnir" Nadir Jump point, Myrvoll System (Marik Space) November 17, 3028 _________________________ It had been three days since we left Myrvoll and while all was not well among the members of BeoWulf's Knights everyone had calmed down enough to be more than civil with each other. This was usually how things went with this group, one or more people could go off on something but then, given some space and time, everyone would typically come around and within a few days things were back to normal. It was the sign of a group that had either worked extensively with each other or that just meshed really well when someone could blow off steam like that and it not affect the overall group's cohesion. That's not to say things were perfectly fine, it was still a tense three days and there was times where I swear you could feel tension when you walked into a room, unfortunately being stuck on a relatively small dropship meant there weren't many rooms you could avoid or separate into. Luke spent most of the time in the 'mech bay tinkering with his MechTech as they worked around the clock repairing his nearly destroyed Hatchetman. Jess on the otherhand spend almost all of her time on the command deck or in her quarters pouring over intel reports, dataROMs and whatever other limited info she could get in this uninhabited system, however the two still inevitably would run into each other but thankfully there were no more arguements between them. The rest of the crew was also somewhat subdued after the events on Myrvoll though that was quickly passing as the days went by, thankfully. As the Mjolnir approached the star system's Nadir jump point the glint of sunlight could be seen reflecting off the Interstellar Expedition's Merchant-class jumpship "Star Cruiser" and her still deployed jump sail, though it did look like it was beginning to retract the sail in preparation for the upcoming jump. There was a gentle thunk as the crew of the Mjolnir expertly guided the aerodyne vessel into an empty berth alongside the jumpship and docked. A few hours later, after the jumpship had finished retracting it's sail and the other usual checks were complete, the warning klaxons signalling an imminent jump were sounded across both the jumpship and our dropship before the vessels were shunted through hyperspace away from the Myrvoll system and emerging at the Zenith jump point of the Kyrkbacken system nearly 22 light years away. Immediately after finishing the transition the crew of the Star Cruiser began unfurling the jump sail and started the recharging operation that would take the better part of the next week to complete. Meanwhile the computer and comm systems automatically connected with HPG network now that they were back within a habited system and began receiving updates and communications that were destined for either the Star Cruiser itself or the Mjolnir, as it was the only dropship currently attached. ____________________________________ 11 days later... Leopard-class dropship "Mjolnir" In transit to Menkalinan from Zenith jump point Menkalinan System, Marik/Liao border November 28, 3028 ____________________________________ Over the past week and a half things had returned to normal within BeoWulf's Knights and everyone was back on amicable terms as though nothing had transpired back on Myrvoll. During the week of patiently waiting for the jumpship drive to recharge we were able to also repair most of our 'mechs to 100% combat readiness, however Luke's Hatchetman needed an entirely new arm, his use of the detached arm as a makeshift bludgeon ensured that, and that would take some time to acquire. At the moment though we did not have any new work lined up after we finished with this IE job so it was not an immediate concern. Also during this time we were informed that our original rendevous with Interstellar Expedition's on the planet Styk after we finished on Myrvoll had been moved and rescheduled due to the progression of what was now being called the Fourth Succession War. House Davion was making massive gains into House Liao's territory, Styk had apparently been captured near the beginning of the war and IE felt the volatility of the newly captured planet was less than ideal for us to potentially arrive with recovered Star League tech. As such, they arranged for us to instead meet on Menkalinan, a planet on the border of Marik and Liao space and in fact under shared occupancy between the Free World's League and the Capellan Confederation. It was believed that this planet would be far enough away from the Davion/Liao border to avoid the worst of the conflict but that border was shifting much faster than anyone anticipated and it wasn't clear anymore if Menkalinan would be spared or not, but either way IE stated that barring an active invasion of the planet itself we would be debriefed on Menkalinan. The burn from the Menkalinan system's Zenith jump point towards the planet was uneventful to say the least, although news of the Federated Suns invasion of New Canton and Saiph, both of which were interstellar next door neighbours to Menkalinan, was disconcerting it appeared that the Davion forces did not currently have their sights set on Menkalinan itself. It wasn't until we reached planetary atmosphere that things got interesting. No sooner had we switched from the transit drive to the traditional aerodyne engines than Mikhala came over the comms instructing everyone to strap in as we had some unscheduled visitors and things might get a little rocky. Turns out that Interstellar Expeditions had failed to notify the proper militia authorities, a confusing enough jumble even before considering there were two active militias from different houses on the planet, before our arrival and given the current situation within the Capellan Confederation they wasted no time in scrambling a squadron of aerospace fighters to "escort" us to the spaceport. "We've submitted our identification and our intentions already, we are here on legitimate business with Interstellar Expeditions to fulfill an outstanding exploration contract, I fail to see what the problem is," replied Mikhala over the open comm channel to Carosasha's spaceport. "I repeat, please power down your dropship, transmit your ID and follow our escort in to the spaceport for inspection, your credentials will need to be verified and any cargo you have will be subject to search and seizure as necessary," came the spaceport's response. Glancing over at the young lady on shift at the engineering console Mikhala gave an exasperated shrug before asking, "You're sure everything is powered down?" "Yes," responded the junior engineer, "weapons are completely offline, sensors are passive only, the 'mech bays are even shutdown. If I turn off anything else we won't be flying anymore." Turning back to the main viewscreen Mikhala once again addressed the spaceport comms officer, who was sounding more and more like a broken record, "Listen, we're following your escort, we'll land where you tell us, we have nothing powered up except the engines and systems we need to stay airborne. I don't know how I can comply any further with your demands. As for our cargo, you'll have to talk with Interstellar Expeditions before we can allow you access to our ship." "Very well," came the suddenly tired sounding response, "but if you try anything, or we think you're trying anything, we won't hesitate to blow you out of the sky and pick through the scraps later to see if we were right or not." "Okay," was Mikhala's slow response after the spaceport closed the channel, "well somebody is a little on edge. Helmsman, make sure to follow exactly where they tell you to go. As long as it isn't going to cause damage to our ship, I don't want to do anything that might give them a reason to itch those trigger fingers." "Aye, ma'am." As the Mjolnir landed gently on the designated landing pad, clearly stationed well away from any other dropships currently landed, an entire Assault lance of BattleMechs supported by at least 6 heavy tanks came into view with everyone of them having their weapons trained on the dropship. Despite our best efforts to be compliant apparently the local militia was taking zero chances that we might be here to attack them or something. "Ma'am," came the gunnery officer's voice from across the dropship's bridge, "I'm reading multiple missile locks, rough guess would be at least 200 LRM missiles alone. They aren't bluffing and they aren't pulling any punches either." "They are also hailing us again Ma'am," added the comms officer. "Great, open a channel, let's see what they want now." "Mjolnir you will power down your engines and prepare to be searched." At a signal from Mikhala the dropship's fusion engines began winding down as the system safely shutdown, "Our engines are powering down as we speak, however, as I stated before, our cargo is destined exclusively for Interstellar Expeditions. I can assure you we are carrying nothing illegal or contraband, you can scan our holds yourself. I cannot permit access to the ship though until I speak with Interstellar Expeditions, as is our right within the MRC contract we have sent you for review." "Mjolnir, I repeat you WILL submit to a thorough inspection or we will be forced to hand matters over to the militia. I do not believe that will go well for you," there was quite the commotion in the background at the end of their latest veiled threat before the Capellan officer came back on the channel briefly before cutting the channel, "One moment please." A look of confusion and worry passed over almost everyone's face on the bridge of the Leopard while the few moments of silence seemed to stretch on into infinity. Finally, after what was merely a minute, the spaceport opened the comm channel again and continued, though it was a different officer's voice this time. "Sorry for the confusion Mjolnir, it appears that Interstellar Expeditions landing request was filed with the wrong office. You, your crew, and your ship are all cleared for landing, disembarking and are not subject to any further searches, seizures, or any other unnecessary actions that may have been mentioned," by the tone of their voice it was clear this new officer was speaking to us but was admonishing the previous speaker as well. "Glad to hear things are finally cleared up, does this mean we are allowed to unload our cargo? Including any BattleMechs or Combat Vehicles that need servicing?" replied Mikhala. "Yes, provided any combat capable units have no armed weapons and do not leave the spaceport. The militia will remain in the vicinity and will not hesitate to enforce this, irregardless of your arrangement with Interstellar Expeditions. If anything requires facilities outside the spaceport's own facilities you will need to get special permission from the local garrison first." "Understood, Mjolnir out." With the confrontation over the miltia BattleMechs returned to their regular patrol of the spaceport while several of the tanks stayed on guard near the dropship as we began opening the cargo and mechbay doors in order to unload and move Luke's Hatchetman into a slightly better facility for replacing the lost arm. As the loading and unloading of regular cargo commenced the members of BeoWulf's Knights not directly involved with such operation disembarked from the dropship, thankful for some fresh air after nearly two weeks in the rather stuffy dropship. No sooner had we put boots on the ground than an armoured transport pulled up alongside the Mjolnir with the gold, slanted IE logo emblazoned on the side and as the side door slid open a tall, wiry man with spectacles stepped out and futilely tried to smooth out his ruffled and ill-fitting business suit. As the man finally gave up on fixing his suit he began to approach our group with his hand out heading directly for me, realizing the mistake he was about to make I purposely looked over to Mikhala in deference and hoping the man would pick up on the queue without having to make a more obvious motion. Thankfully, for his sake, he picked up the queue and easily redirected slightly to my right to greet Mikhala first. "Welcome to Menkalinan commander, I apologize for the confusion with your arrival. Things are rather tense around here, already having two different house militias makes things complicated enough but then adding in the fact that the Davions are right in our backyard has everyone more than a little on edge lately. My name is George Victorovich, please call me George. I was sent by Interstellar Expeditions to collect you and your crew and bring you to their office here in Carosasha." "Thank you George, I appreciate the welcome and I can understand the, complications, recent events have likely introduced here..." Mikhala proceeded to introduce the members of BeoWulf's Knights that were standing nearby while George and her exchanged the usual pleasantries required or expected in this part of the business. After a time Mikhala brought the conversation back around to an earlier point George had brought up, "You mentioned earlier that you were sent to collect me and my crew, what did you mean by that?" "Just that, Interstellar Expeditions instructed me to collect you, the commander of BeoWulf's Knights, as well as any member that directly participated in the operation on Myrvoll," replied George. "All of us? That is rather odd, any particular reason for this request?" asked Mikhala. "Not that I'm aware of ma'am, I was just instructed to bring everyone to the office for debriefing. I believe the boss just likes to debrief everyone together at once or something. Hence why I was given this large armoured transport instead of the usual car," said George, gesturing at the large armoured transport that looked like it would be more at home delivering a squad of infantry into combat instead of on the city streets. "Very well, I'll have to collect a few more people that took part in the operation and then we will accompany you to the IE office. I hope you have room for everyone in there. Anything else we need to know?" "I was told it should comfortably fit 15 and was lead to believe that would be enough," stated George starting to look a bit worried. "That should be plenty George," replied Mikhala with a smile. "Ok, you also might want to bring a sidearm or something for personal defence. The spaceport here is peaceful enough, but the despite what the militia would have you believe the city streets are not exactly the safest right now. There are factions on both sides that are in constant conflict and you never know where the fighting will break out. You will have to relinquish any weapons before entering the IE offices but until we get there you'll probably be safer with at least something." "Good to know, we'll grab some gear then before we depart. We'll meet you back in 10 minutes George if that works for you." "Yes, of course. I'll be here waiting." With that we quickly returned to the dropship to grab whatever gear we deemed necessary for our departure into the apparently volatile city and our meeting with the local Interstellar Expeditions representative. Today may end up being more interesting that we intially expected, even with our "speed bump" while landing. Going to my spartan quarters located in the 'mech bay stall housing my now repaired Merlin I grabbed my ballistic plate vest, a rather bulky piece of armour but the easiest and quickest piece I owned to slip on over other gear, and trusty sidearm, a Serrek 7875D Auto-pistol, along with the 5 magazines of ammo I always brought with it. After slipping on the armoured vest and securing it in place I also double checked that the 4 HC micro power packs stored in the armour were also in place before sliding the Serrek into a holster on my right thigh and securing the 4 magazines with standard ballistic ammo on my right hip and the 5th magazine loaded with incendiary ammo in a separate pouch behind the others. Making my way back outside I joined the others as we piled into the armoured transport unit noting that only Joel, Kevin, Luke and Jim had decided to wear any form of armour, with only Joel wearing his usual full suit of ballistic plate. The others, like me, were just wearing a combat vest of some kind, though Kevin also had his armoured pants but no helmet. Everyone also had some form of a sidearm with them, ranging from a simple holdout laser pistol to fully automatic submachinegun and Joel also decided to bring his StarKing Gyroslug carbine. We were getting some sidelong glances from the spaceport personnel that were attending our dropship as we loaded into the transport but that was typical even if we weren't looking like we were heading into an active combat zone instead of a business meeting. Once everyone was settled into the surprisingly spacious interior the transport fired up and made its way out of the spaceport and began heading towards the city proper and our meeting with the local IE rep. Hopefully we didn't encounter anything that would actual need all our extra gear on the way there.
  6. 1 point
    Wasn't quite sure where to put this, so I decided I'd put it in here rather than create a whole new thread for it at the moment. Before the baby was born I was working on designing the Sheratan base at Site 187 that we were talking about using. In the lore of our original unit (The Legionnaires) this site was acquired from the Crayven Corporation and we thought now(ish) would be a good time for the Crayven Corporation/Aegis Division to acquire it themselves. That being said I have unfortunately lost the detailed original plans for the base from the early 2000's with the Legionnaires, but I was working on making a new set of plans. In the process of doing that I created a MegaMek map board that has the surface levels of the base roughly laid out. It's not entirely complete but I think it has all the important parts currently and thought I'd share it with you guys. The facility is surrounded by a raised berm and 2 level high wall (it was an old missile silo base, then taken over and converted by local garrison before being partially decomissioned and sold off) and there are old weapon emplacements around the outside of the wall (currently empty). There is an Admin building and open air motor pool on top of Silo 1 (the right one in the map) as well as a covered motor pool/maintenance bay/warehouse that additionally provides employee access to the underground facilities on Silo 1 too. Silo 2 is raised up and reinforced to provide a heavy duty industrial elevator that provides access to underground mech bays/repair facilities/vehicle bays/cargo. Along the south is a landing pad large enough to accomodate a Seeker or Union class dropship. There is an armoured building to provide emergency services and refueling. North of Silo 2, right beside the entrance is an open air hanger to provide additional parking for larger vehicles/whatever we want to put there, lol. The map itself has Gellen's Heights to the North (off map) with a main road travelling along a river running roughly East/West. The base has a main entrance on the North side, another secondary "main" entrance on the East side, and a final employee only/emergency entrance/exit on the South side. There are currently no underground portions due to limitations of the MegaMek map editor and my own limited skills with it. Also the buildings may not be accurately represented either but they should work mostly. In the next few weeks I may get a chance to work on the actual site plans some more and if so I'll share them with you guys. Let me know what you think 🙂 Sheratan - Site 187.board
  7. 1 point
    Hey everyone, just wanted to let you guys know that my wife and I had our first baby on March 12. She's a happy little 9lb baby girl who's a bit more of a handful at times than we expected, lol, go figure. Anyways, I apologize but I will not be able to be overly active for the next few weeks until we get something resembling a routine worked out. Currently my PC is in the basement which is a little too chilly for the little one and also currently lacking any baby facilities (we were too busy getting the upstairs ready), however I can apparently get on here on my phone so you might see me from time to time. Hope everyone is doing well on here and I'm hoping I can still move Orlex's story along slowly from time to time as real life permits. BTW, loving the new skin, it looks great. Miss you guys and hopefully I'll catch up with you all soon, Adam (Orlex)
  8. 1 point
    @Steve Jenkins so when you go to hell, you arrive in a very boring church, and if you don't try to leave you don't get burned/tortured by demons/etc? That's a new one, and kind of fitting! How does a mech warrior end up in hell without being dead? Are crimes punished with bad drug trips that make you see hell, or something like that? "scared straight"?
  9. 1 point
    Those steps (from Jenkins)...actually worked for me...! Thanks, Steve - clever... @Orlex Jaeger when you close out Chrome and then re open it, does it remember your tabs and what page you were on last? Cause Chrome has a REALLY irritating feature where it runs forever in the background and doesn't actually release all your session data. That's probably why Steve's fix worked, if your Chrome acts that way, here's how to fix it: www.groovypost.com/howto/stop-google-chrome-from-running-in-the-background/. After you kill background processes, log out of this site, and then clear your browsing history through Chromes Privacy tab. Clear EVERYTHING, basic and advanced, back to the beginning of time. Then close out the browser, turn your computer totally off and then back on. Then try the site again. If you're doing the steps on a phone kill Chrome processes completely and reboot it. I also see the font weirdness in the The Universe thread, it looks like it's actually from where some of us copy pasted from other posts, I know I for one am a lazy bastard and I copy the planet or spaceship location from other people or my own previous post instead of typing it out all the time and it looks like other people do that too, I guess the site must pick up the theme in the copy action which frankly is weird. @Charles Maxwell can you fix that? Orlex, this is all the brain pan info I have, let me know if it works. Other than that it's probably down to Charles and his support ticket.
  10. 1 point
    The one Thing I see is that lots of posts are showing up with wierd different fonts, some of them are one color and some of them are another, some have black backgrounds and some have white backgrounds, its really hard to read. Mostly in the OP.
  11. 1 point
    Yeah, that file will always load blank currently because there is no saved scenario that is ready to be played. Once you have a mission setup in the Briefing Room tab and ready to play (where you can just click "Start Mission" and it launches MegaMek) if you save the campaign file then, the excel sheet will be able to extract the other force compositions, including pilot names and skill levels. I'll link a campaign file I've been using for testing purposes that can show what all the other stuff looks like. Testing Scenario Generation - Excel Testing,cpnx
  12. 1 point
    Updated the campaign/scenario data extraction excel file to now show pilots for both player units and NPC units. Also updated the file to work with all the MekHQ campaign files I have access too, including the older pre-made files that didnt work previously. Due to the way that the system saves pilot info for units that have multiple crew, the excel file doesn't show them properly. It currently will only get the first pilot name and only shows their skill levels, it does not take into consideration gunners, additional pilots, or any other vehicle crew member. Campaign Data Extraction - New.xlsm
  13. 1 point
    So right now it is built to use only the ".cpnx" campaign files that MekHQ saves, but only the files made with version 0.47.4. The older files (such as those in the pre-made campaign folders) may have different tags and/or line numbers in them that aren't compatible with how I built the excel file. You can open any text based file with it though and it will try to do something, but most likely it won't work lol. As for pilots, right now it does not have the ability to extract pilot info, though I am working on adding that when I have the chance. I should be able to add it soon though, just haven't worked out all the bugs on it yet.
  14. 1 point
    Updated file, turns out the name things was easier than I thought once I had some sleep, lol. Also, if you have two scenarios listed as pending in MekHQ the excel sheet cannot currently differentiate between the two and will list both scenario's NPCs together as if they were in one scenario together. Campaign Data Extraction - New.xlsm
  15. 1 point
    So I probably should have spent this time working on an actual post but once again I got sucked into making a somewhat unnecessary excel file, lol. This time around I made one that can take any MekHQ campaign and extract some useful information. It's a first draft towards making something that can generate an Operation Briefing from a MekHQ generated Against The Bot MegaMek scenario. There's a few caveats for it to work currently. 1) In order to have a list of Ally/Enemy/Other NPCs there must be an Against The Bot scenario generated in MekHQ and waiting to be played (should say "Pending" under the Resolution column in MekHQ). If you select the mission in MekHQ and it shows the little folder icon and a force name that you can click on to open a list of enemy units, the excel file will be able to extract those. Otherwise it will only list the player's units. 2) The excel file does not currently provide names for any forces except the player character's, this turned out to be slightly more difficult than I had originally planned and had to put it off for now. I do plan to add it shortly. 3)The excel file currently only displays the results in a spreadsheet, while possibly slightly neater than looking at things in MekHQ (you can see all forces at once with relative ease), it does not currently provide any actual benefit. It does not export anything, and it does not show the same detail as in MekHQ (there are no pilot names currently). Also you have to hit the "Clear Data" button before loading a new file otherwise it may not display accurately. 4)Finally, I've had limited testing with this, just with a few saved games I've made and the Aegis one from the site here so there may be unforeseen bugs. Campaign Data Extraction.xlsm
  16. 1 point
    @Steve Jenkins can Steve take a closer look at that gang violence mural when he's done eating his horse porridge? I'm curious what the previous inmate drew. I take it horse porridge is *made of* horses, as opposed to something *fed to* horses?
  17. 1 point
  18. 1 point
    As far as I am aware there is currently no prequel taking place in 3025, the 3028 story is actually a prequel of sorts itself, many years ago we had a storyline that took place in 3060+ and this new one in 3028 has some of the characters that later go on to be in our previous storyline. Charles would be the better one to answer specifically in regards to 3025 though.
  19. 0 points
    I stumbled inside the TANA. Everyone walked by me like I wasn't there. Or they were Busy. I couldn't tell. But if they were seeing me, they saw how I looked like Death, which maybe is why they didn't say anything to me. But I stumbled into the ship and fell against the elevator doors. I hit the call button to go to the Med Deck. While I waited for the elevator I felt sick to my stomach. I barfed violently into the closed elevator doors, and line of barf got pushed out as the elevator car came down. The doors opened and smeared barf all over them when they opened. I fell into the lift and pressed the floor button to go up. As the lift rised up I felt my head spinning. I knew if I didn't get to the Med Bay soon I would pass out. The doors opened and I fell into the hallway. I walked down it a ways. I stopped to barf aggressively into an air duct . Then I stumbled some more. I knocked a notice board off a wall which fell down and broke as it fell. Then I tripped through a hatch where I threw up again outside Med Bay. Then I walked into Med Bay. "Hey doc, you gotta help me, I think my vitals are going to fail if I don't...." Suddenly, I felt a barf coming. I grabbed a box of latex gloves and threw up into it.
  • Create New...