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Charles Maxwell

Operation: Black Eclipse Scheduling

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Hey, gang! 

It looks like we've got a proposed date available for the MegaMek game to determine the outcome of Operation: Black Eclipse.

How does Wednesday, May 13, 2020 at 4:30 PM Eastern / 2:30 PM Mountain / 1:30 PM Pacific work for everyone?

To join, we'll use the Crayven Corporation Discord to coordinate the launch of the match.

Also, you'll need to:

  • Download and install MegaMek 0.47.4 from https://github.com/MegaMek/mekhq/releases/tag/v0.47.4.
  • Install the Nirasaki map that's attached to this post into your MegaMek\data\boards folder.
  • Extract the custom Aegis Division units that are attached to this post into your MegaMek\data\mechfiles folder.

Once you've done so, you'll be ready to go!

If you'd like to participate at the planned date and time, please reply below. If you'd prefer a different time, please let us know so we can get a time on the books that works for everyone!

See you all on the battlefield soon.

Nirasaki.board Aegis Division Units.zip

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I would love to, however I am on call for work on Wednesday and between that and the little one I can't commit enough time for it.

I would be in to play a smaller/shorter match in the future though. If she's having a good day I should be able to slip away for an hour, maybe 2, it all depends.

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Posted (edited)

the date and time is fine, but because our campaign file is in 47.4 we have to use that version of megamek. The way that the devs have made it, it is difficult to go backwards.

As I mentions in Discord, here is the full Download of the Megamek/MekHQ version we are currently using 47.4.

 
 
 
 
GitHub
MekHQ is a java helper program for the MegaMek game that allows users to load a list of entities from an XML file, perform repairs and customizations, and then save the new entities to another XML ...
 
 
Now you can just download just the megamek version that you need but the HQ Download will allow you to open the campaign file if you wish to see if there should be any edits.
 
Edited by Mek_Master

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