Clan Glossary



Clan Language:
  The language of the Clans is based on what is known of Star League
Standard English, but they have added many words unique to their culture.
Some were adapted by the Kerenskys' from the Russian language and military
terminology.  All these words represent the Kerensky's efforts to
express concepts they felt were lacking from Star League Standard English.
The following list includes terms used by the warrior caste and other
useful explanations of Clan concepts.  This list is not exhaustive, and
does not reflect the many differences in terminology existing between the
various Clans.
  The root of Clan language is what linguists in the Inner Sphere refer
to as Star League Standard English, a variation of English created by the
Terran Hegemony and spread by the influence of the Star League to become
the parlance of government, commerce, and culture throughout the
Inner Sphere. With the collapse of the Star League, the language quickly
mongrelized into the countless languages and dialects now used throughout
the Inner Sphere. In the Inner Sphere, only the Blessed Order of Comstar
and the upper classes of the Inner Sphere use a language approximating
Star League Standard English.
  The Clans took S.L. Standard English with them when they left and
treated it with the same reverence they have for all things associated
with the Star League. Talking to a Clansman is like talking to a holo from
those bygone days; it is an amazing and sometimes eerie experience.
  This reverence for the language of their forefathers gave birth to a
subtle but very striking taboo in Clan society: the use of contractions in
speech is forbidden. Warriors blanch and others become visibly upset at
when one uses contractions in speech, even though the words used are not
offensive. The Loremaster of Clan Wolf, describes to a Comstar man the
rationale behind this odd taboo. He explained, "We in the Clans have
learned almost from birth to revere the old Star League ways; everything
we do should in some way glorify the Clans and the memory of the Star
League. This specifically includes our speech, because we believe as
strongly in the freedom of speech and expression as did the Star League.
To slight the beauty of the language with contractions is to treat it as
your (Comstar's Anastasius Focht) people in the Inner Sphere treated the
memory of the Star League. You have cut out its heart and reduced it to a
cultural contraction, devoid of beauty and the best of its meaning.
Only someone wishing to deliberately scorn the language and shock the
listener would use contractions."
  This does not mean that the Clans have allowed the language to stagnate.
Over the years, the Kerenskys and the Clans have added terms to express
unique Clan concepts. These words come from a wide variety of languages,
especially Russian. Some are military terms adapted for common use.
Others are formed by splicing together two words to form a third.
These added words sometimes create the effect of listening to a completely
foreign tongue.
  Clan warriors also have a "battle language,". Like warriors in the
Inner Sphere, Clan warriors use a wide range of acronyms, hyphenations,
splices, and buzz words to convey the most meaning in the least number of
words. Clan warriors' battle language is so quick and complex that even
when Inner Sphere forces are able to intercept Clan communications, they
seldom understand what they hear.



Clan Unit Structure:
Clan military unit structure is as follows:

Point=            1 'Mech, 5 infantry, 2 Aerospace Fighters
Star=             5 'Mechs, 25 infantry, 10 Fighters
Binary=           2 Stars
Trinary=          3 Stars
Cluster=          4-5 Binaries/Trinaries
Galaxy=           3-5 Clusters
Nova=             1 'Mech Star and 1 infantry Star
Supernova=        1 'Mech Binary and 2 infantry Stars

RANKS:

Warrior          -(Elemental, MechWarrior, Pilot,)
Point Commander  -(infantry, aeorspace) Leads a Point
Star Commander   -Leads a Star or Nova
Star Captain     -Leads a Trinary, Binary, or Supernova
Star Colonel     -Leads a Cluster
Galaxy Commander -Leads a Galaxy
Star Commodore   -Leads a Point of Starships
Star Admiral     -Leads a Star of Starships
SaKhan           -Helps run a Clan
Khan             -Leads a Clan
IlKhan           -Leads the Clans *
                  *(used only when Clans Unite for a common goal)



CLAN TERMINOLOGY: ABTAKHA An abtakha is a captured warrior who is adopted into his new Clan as a warrior. BATCHALL The batchall is the ritual by which Clan warriors issue combat challenges. Though the type of challenge varies, most begin with the challenger identifying his or herself, stating the prize of the contest, and requesting that the defender identify the forces at his/her disposal. The defender also has the right to name the location of the trial. The two sides then bid for what forces will participate in the contest. The subcommander who bids to fight with the least number of forces wins the right and responsibility to make the attack. The defender may increase thestakes by demanding a prize of equal or lesser value if he or she wins. AUTOCANNON This is a rapid-firing, auto-loading weapon. Light autocannons range in calibers from 30mm to 90mm, and heavy autocannons may be from 80mm to 120mm or more. The weapon fires high-speed streams of high-explosive, armor-piercing shells. BINARY A Binary consists of two Stars and is commander by a Star Captain. A Binary varies in size depending upon the type of units it consists of A Mech Binary consists of 10 OmniMechs or BattleMechs. An Armor Binary consists of 20 Tanks or 20 Vechicles of any type. An Infantry Binary consists of 50 Elemental troopers or 250 non-battlesuited troopers. An Aero Binary consists of 20 Aerospace Fighters or 20 VTOLs. A Naval Binary consists of 10-12* Warships or Jumpships or Dropships. * Warship and Jumpship Binaries often include an additional Command Vessel. BLOODCOUNT The Bloodcount is the number of active Bloodrights associated with a Bloodname, and thus the number of individuals who may use that Bloodname. Traditionally, this number is twenty-five, but in the case of inferior Bloodnames, the count may be as few as five. The process for reducing a Bloodcount is known as Reaving, and the process for increasing it is called Propagation. A Bloodcount may also be reduced by Abjuration or by an ilKhan's decree BLOODHERITAGE The history of the Bloodnamed warrior of a particular Bloodright is called the Bloodheritage. BLOODING Blooding is another name for the Trial of Position that determines if a warrior cadet will qualify as a Clan warrior. The candidate must first demonstrate physical prowess in personal combat by defeating at least one of three successive opponents. If the cadet defeats two, or all three, he or she is immediately ranked as an officer in his Clan. If the cadet fails to defeat any of the opponents, he or she is relegated to a lower caste. If the candidate is successful in the Trial, a complex ceremony takes place. He or she must be ritually defended by several Clan warriors when challenged by other representatives of the Clan, or else face those representatives in mortal combat. BLOODNAME Bloodname refers to the surname of each of the 800 warriors who stood with Nicholas Kerensky during the Exodus Civil War. These 800 are the foundation of the clans' elaborate breeding program. The right to use one of these surnames has been the ambition of every Clan warrior since the system was established. Only 25 warriors, which corresponds to 25 Bloodrights, are allowed to use any one surname at one time. When one of the 25 Bloodnamed warriors dies, a trial is held to determine who will assume that Bloodname. A contender must prove his Bloodname lineage, then win a series of duels against other competitors. Only Bloodnamed warriors may sit on the Clan Councils or are eligible to become a Khan or ilKhan. Most Bloodnames have gradually become confined to one or two warrior classes, but certain prestigious names, such as Kerensky, have shown their genetic value by producing excellent warriors in all three classes (MechWarrior, fighter pilot, and Elemental). Bloodnames are determined matrilineally, at least after the original generation. Because a warrior can only inherit from his or her female parent, he or she has claim to only one Bloodname. BLOODHOUSE The warriors bearing or eligible to bear a Bloodname from a Bloodname House. The House acts as a substitute family for the warriors and exerts considerable political influence in the Clans. In some Clans, most notably the Fire Mandrill Kindraas and the Cloud Cobra Cloisters, groups of Bloodname Houses form together to form larger, more powerful associations. After the first generation, Bloodnames are determined matrilinealy and so a warrior may only claim membership of one Bloodname House. BLOODRIGHT A specific Bloodname lineage is called a Bloodright. Twenty five Bloodrights are attached to each Bloodname (For MUSE purposes three). A Bloodright is not a lineage as we defin the term because the warriors who successfully hold a Bloodright might be related only through original ancestor. As with Bloodnames, certain Bloodrights are considered more prestigious than others, depending largely on the Bloodright's history. BONDCORD The woven bracelet worn by bondsmen is known as a bondcord. Warrior-caste bondsmen wear a three-strand bondcord on their right wrist, with the color and patterning of the cords signifying the Clan and unit responsible for the warriors capture. The cords represent: Integrity, Fidelity and Prowess. The bondholder may cut each strand as he or she feels the bondsman demonstrates the associated quality. According to tradition, when the final cord is severed, the bondsman is considered a free member of his or her new Clan and adopted into the warrior caste. Each Clan follows this tradition to varying degrees: for example, Clan Wolf accepts nearly all worthy individuals regardless of their past, while Clan Smoke Jaguar generally chose to adopt only trueborn warriors. BONDSMAN Clans can keep prisoners taken during combat. These are called bondsmen, and are considered members of the laborer caste unless and until the capturing Clan releases them or promotes them back to warrior status. A bondsman is bound by honor, not by shackles. Custom dictates that even Bloodnamed warriors captured in combat be held for a time as bondsmen. All bondsmen wear a woven bracelet called a bondcord. The base color of the bondcord indicates to which Clan the individual is now bound, and the striping indicates which unit captured him or her. BONSREF Clan custom which allows a bondsman's master to slay him or herin one-on-one combat. Tradition requires that the bondsman does not fight but accepts death at the hands of his or her master. BRIAN CACHE A Clan equipement store, usually one established during the demobilization process Kerensky created upon arriving in the Pentagon. The name is derived from the Star League Castle Brian fortresses. CANISTER Clan slang for the eugenics program of the warrior caste. It can also refer specifically to the artificial wombs. CANISTER BORN Clan slang for the artificial breeding element of the eugenics program or the trueborn warriors that result from that process. CASTE Clan society is rigidly divided into five castes: warrior, scientist, merchant, technician, and laborer. Each caste has many subcastes, which are based on specialties within a professional field. The warrior caste is based on a systematic eugenics program that uses the genes of prestigious, successful, current, and past warriors to produce new members of the caste (see Sibko). These products of genetic engineering are known as trueborns. Other castes maintain a quality gene pool by strategic marriages within each caste. CHALCAS Anything or anyone who challenges the Clan caste system is considered a chalcas. CHRONICLE OF BATTLES Once a month, the warriors of Clan Nova Cat gather at a designated place at midnight, outdoors if possible, and perform the Chronicle of Battles. This ritual retelling of tales that describe the Clan's most impressive battles and victories inspires the current warriors to strive for similar greatness and reminds them that victories may also be won through superior strategy and planning, long before the warriors even reach the battlefield. CIRCLE OF EQUALS The area in which a trial takes place is known as the Circle of Equals. It ranges in size from a few dozen feet for personal combat to tens of miles for large scale trials. Though traditionally a circle, the area can be any shape. CLANS During the fall of the Star League, General Aleksander Kerensky, commander of the Regular Star League Army, led his forces out of the Inner Sphere in what is known as the first Exodus. After settling beyond the Periphery, more than 1,300 light years aw ay from Terra, Kerensky and his followers settles in a cluster of marginally habitable star systems near a large globular cluster that hid them from the Inner Sphere. Within fifteen years, civil war erupted among these exiles, threatening to destroy ever ything they had worked so hard to build. In a second Exodus, Nicholas Kerensky, son of Alexander, led his followers to one of the worlds of the globular cluster to escape the new war. It was there on Strana Mechty that Kerensky first conceived and organized what would one day be known as the Clans. CLOISTERS The political-military factions of Clan Cloud Cobra, organized around religious beliefs. CLUSTER A Cluster consists of 5 Binaries, Trinaries, Novas or SuperNovas and is commanded by a Star Colonel. A Cluster varies in size depending upon the type of units it consists of. Clusters are usually made up of mixed units such as mechs, infantry and air support. Except for Clan Hell's Horses, vehicles are generally viewed as inferior to Mechs and are piloted by freeborn units and serve in secondline solahma or garrison units. Frontline Clusters usually consist of OmniMechs, Elementals and OmniFighters. Secondline Clusters usually consist of BattleMechs, Vehicles and Standard Infantry. CODEX The codex is each warrior's personal record. It includes the names of the original Bloodnamed warriors from which a warrior is descended. It also records background information such as the warrior's Generation number, Blood House, and codex ID, an alphanumeric code noting the unique aspects of that person's DNA. The codex also contains a record of the warrior's military career. See also Master Codex COMSTAR ComStar, the interstellar communications network, was the brainchild of Jerome Blake, formerly Minister of communications during the latter years of the Star League. After the League's fall, Blake seized Terra and reorganized what was left of the communications network into a private organization that sold its services to the five Successor Houses for a profit. Since that time, ComStar has also developed into a powerful secret society steeped in mysticism and ritual. Initiates to the quasi-religious ComStar Order commit themselves to lifelong service. CONTRACT A contract is an agreement between the commanders of two units that allows the commander of one to include the units of the other in his or her bidding for rights to a battle or trial. During the invasion of the Inner Sphere, Cluster commanders within Galaxies frequently made contracts to allow greater, and often more extravagant, bidding, while still maintaining a good mix of BattleMech, Elemental, and fighter combat units. COREGN The personal aide to a Star Colonel or garrison commander. CRUSADER A Crusader is a Clansman who espouses the invasion of the Inner Sphere and the re-establishment of the Star League by military force. Most Crusaders are contemptuos of the people of the Inner Sphere, whom they view as barbarians, and of freeborns within their own Clans as well. CUTDOWN The minimum force necessary to win any trial for which there has been bidding. Bidders who can push their opponent into making a bid below the cutdown are considered clever. Commanders who win with a force smaller than the cutdown are greatly honored. DEZGRA A fighting unit that disgraces itself is known as a dezgra unit. The name also refers to the ritual whereby a unit is marked and punished. Any unit that refuses orders, panics in the face of the enemy, or takes dishonorable action is disgraced.The unit warriors are given a choice: immediate execution or the dezgra: "disgraced expulsion." In pre-invasion days, dezgra warriors who chose to live were sent to one of several marginally habitable worlds and left to survive or die on their own. After five years, the survivors were allowed to return, but without any guarantee of acceptance back into society. Since Tukayyid, some dezgra units have hired themselves as mercenaries. It is unlikely that any Clan will accept a dezgra unit after it has served five years as a mercenary unit, because Clan warriors consider mercenaries below even the lowest caste. Dezgra units must, by Clan law, remove all Clan markings from their weapons and uniforms and wear what historians would immediately recognize as the crest of the hated Amaris family. DROPSHIP Becuase interstellar Jumpships must avoid entering the heart of a solar system, they must "dock" in space at a considerable distance from a system's inhabited worlds. Dropships were developed for interplanetary travel. As the name implies, a Dropship is attached to hardpoints on a Jumpship's drive core, later to be droped from the parent vessel after in-system entry. Though incapable of FTL travel, Dropships are highluy maneuverable, well armed, and sufficiently aerodynamic to take off from and land on a planetary surface. The journey from the jump point to the inhabited worlds of a system usually requires a normal-space journey of several days or weeks, depending on the type of star. ecKhan The leader of a Clan Cloud Cobra Cloister. ELEMENTALS Elementals are the elite, battle-suited infantry of the Clans. These men and women are giants, bred specifically to handle Clan-developed battle armor. Enhanced Imaging (EI) EI refers to implanted neurocircuitry that allows a MechWarrior or Elemental to better control his or her machine. Though EI implants greatly enhance a warrior's reaction time, evidence suggests that equipment eventually causes paranoia and outright madness. Eugenics Program The Clans believe strongly in the principals of eugenics, the improvement of the population by controlled breeding. The Clans implement such a program along two distinct strands. The warrior caste uses an artificial breeding program based on genetic engineering and incubation in artificial wombs (see Canister) in order to create the ultimate warriors. In the civilian castes, a system of mandatory arranged marriages provides a similar but less technical means of advancement. According to a strict definition, both these methods may be called eugenics, but within the Clans only the artificial breeding program is commonly referred to as such. FREEBIRTH Freebirth is an epithet used by trueborn members of the warrior caste, generally expressing disgust or frustration. If a trueborn warrior refers to another trueborn as a freebirth, it is a mortal insult. FREEBORN An individual conceived and born by natural means is freeborn. Because the Clans value their euginics program so highly, a freeborn is automatically assumed to have little potential. FORUM OF LAW The Clan Nova Cat Oathmaster Grand Melee is divided into two parts: the first is a Circle of Equals which all members of the Clan, regardless of caste, are allowed to participate in; the winner of that contest must then prove, to the satisfaction of the Khans and his opponents from the Circle of Equals, his or her knowledge of the Nova Cat version of The Rememberance, Clan Law, Nova Cat tradition and the many exceptions made to law and tradition this part is known as the Forum of Law. FOUNDER, THE The Founder is the Clan name for Nicholas Kerensky, who founded the Clans. GALAXY A Galaxy consists of 3-5 Clusters and is commanded by a Galaxy Commander. A Galaxy varies in size depending upon the type and size of Clusters it consists of. GIFTAKE This is the sample of DNA taken from a warrior who died with great glory in combat. The giftake is considered the warrior's best DNA sample and the one most likely to produce improved warriors. GRAND COUNCIL The Grand Council is the body responsible for governing the Clans as a whole. It consists of the assembly of Khans, two from each Clan, as well as the ilKhan (if one exists). It's authority covers any matters involving more than one Clan, and it also determines general policy for Kerensky's descendants. The Grand Council serves as the highest court of the Clans. GRAND MELEE A free-for-all battle offering no target restrictions and ignoring the rules of zellbrigen. Any trial may become a grand melee if a participant violates zellbrigen by firing on a target already engaged in combat with another participant. The battle to determine the 32nd slot in a Trial of Bloodright is by default a grand melee. GREAT FATHER, THE The Great Father is the Clan name for Nicholas Kerensky's father, General Aleksandr Kerensky, who led the SLDF into exile. HEGIRA Victorious Clan warrior sometimes extend the courtesy of hegira to defeated opponents. Hegira allows the opponent to withdraw honorably from the field without further combat or cost. HONGUARD This term refers to the honor guard assigned to escort a giftake to the genetic repository. HONOR ROAD Clan society is a warrior's society in which honor is a key important concept defining behavior and obligations. Honor road is a Clan code of conduct that is analogous to the Japanese bushido, the way of the warrior. HONOR NAME Among Wolf's Dragoons an Honorname is analogous to a Clan Bloodname. The surnames descend from the warriors who originally arrived with Jaime and Joshua Wolf when the Dragoons came to the Inner Sphere on an extended intelligence mission for Clan Wolf. ilCHI The ambassador-messengers that Clan Blood Spirit assigns to its allies. ilKHAN The supreme leader of the Clans, elected from the members of the Grand Council. He or she also serves as the arbiter between Clans in times of crisis, acting with the power of the Grand Council. The ilKhan enjoys wide ranging powers in military matters, but his or her power is not absolute; the ilKhan answers to the Grand Council and his/her authority is limited to those matters ordinarily belonging to the Grand Council. The ilKhan normally may not interfere in events deemed internal to a Clan, but when the Martial Code is in effect they operate largely unhindered. INNER SPHERE The Inner Sphere was the term originally applied to the star empires of human-occupied space that joined together to form the Star League. The states, kingdoms, and pirate domains just beyond the Inner Sphere are known as the Periphery. When Aleksandr Kerensky led his exiles out from the Inner Sphere, they traveled even beyond the Periphery to regions yet unknown. INQUISITOR An inquisitor is the official assigned to advance the prosecution's case at any Clan legal trial. ISORLA The spoils of battle that warriors can claim as their right, including bondsmen, are known as isorla. JUMPSHIP Interstellar travel is accomplished via Jumpships, first developed in the twenty-second century. These somewhat ungainly vessels consist of a long, thin drive core and a sail resembling an enormous parasol, which can extend up to a kilometer in width. The ship is named for it's ability to "jump" instantaneously across vast distances of space. After making its jump, the ship cannot travel until it has recharged by gathering up more solar energy. The Jumpship's enormous sail is constructed from a special metal that absorbs vast quantities of electromagnetic energy from the nearest star. When it has soaked up enough energy, the sail transfers it to the drive core, which converts it into a space-twisting field.An instant later the ship arrives at the next jump point, a distance of up to thirty light years. This field is known as hyper-space, and its discovery opened to mankind a gateway to the stars. KESHIK The Keshiks comprise a combination of bodygaurd and command unit, usually serving a Khan. Traditionally, a Khan commands a Keshik, but in practice a Star Colonel oversees day-to-day matters. Keshiks range from Trinary to Cluster size. KHAN Each Clan elects two leaders, or Khans. One serves as the Clan's senior military commander and bureaucratic administrator. The second Khan's position is less well-defined. He or she is second-in-command, carrying out duties assigned by the first Khan . In times of great internal or external threat, or when a coordinated effort is required of all Clans, an ilKhan is chosen to serve as the supreme ruler of the Clans. KINDRAA A political-military faction within Clan Fire Mandrill composed of one or more Bloodname Houses. KURULTAI A kurultai is a Clan war council. A Grand Kurultai is a war council of all Khans of the Clans. Only the ilKhan can convene a Grand Kurultai at any time or place. A normal Grand Council, on the other hand, may only be convened by petition of three or more Clans, and must be held in the Hall of Khans on Strana Mechty. LASER An acronym for "Light Amplification through the Stimulated Emission of Radiation." When used as a weapon, it damages the target by concentrating extreme heat on a small area. BattleMech lasers are designated as small, medium and large. Lasers are also available as shoulder-fired weapons operating from a portable backpack power unit. Certain range-finders and targeting equipment employ low-level lasers also. LOREMASTER The Loremaster is the keeper of Clan laws and history. The position is honorable and politically powerful. The Loremaster plays key role in inquiries and trials, where he or she is often assigned the role of Advocate or Interrogator. LRM This is an abbreviation for Long-Range Missile, an indirect-fire missile with a high-explosive warhead. MARTIAL CODE The Martial Code is a collection of rules and laws governing Clan actions in times of war. It's primary goal is to minimize the political prevarication that often accompanies Grand Council meetings, forcing the participants to keep to the matter at hand and to carry out business with the minimum of fuss. When in effect it also grants the ilKhan extraordinary powers, such as the right to dismiss any charges brought before the Clan or Grand Council that he or she deems frivolous. MASTER CODEX The master codex is the master file of the Clan's breeding plan. The master codex records the DNA maps and codex name of every warrior born over the centuries. NOVA A Nova is a mixed unit of OmniMechs and Elementals and is commanded by a Star Commander or a Nova Commander. It usually consists of a Star of OmniMechs supported by a Star of Elementals. NOVA CAPTAIN A Nova Captain is the title given to an officer that commands a SuperNova. Though this rank is recognized among the Clans, some Clans see it as a violation of Nicholas Kerensky's original rank structure and so do not use this title, in those cases a SuperNova would be commanded by a Star Captain. NOVA COMMANDER A Nova Commander is the title given to an officer that commands a Nova. Though this rank is recognized among the Clans, some Clans see it as a violation of Nicholas Kerensky's original rank structure and so do not use this title, in those cases a Nova would be commanded by a Star Commander. OATHMASTER The Oathmaster is the honor guard for any official Clan ceremony. That position is similar to that of an Inner Sphere sergeant-at-arms, but it carries a greater degree of respect. The Oathmaster administers all oaths, and the Loremaster records them. The position of Oathmaster is usually held by the oldest Bloodnamed warrior in a Clan (if he or she desired the honor), and is one of the few positions not decided by combat. OATHMASTER GRAND MELEE Performed once a year, the Oathmaster Grand Melee offers every member of Clan Nova Cat the opportunity to become Oathmaster. The Grand Melee provides two arenas in which the candidates must prove their worthiness - a massive Circle of Equals and the Forum of Law. On the longest day of the year, every member of Clan Nova Cat, regardless of caste, may enter the Circle of Equals and attempt to emerge victorious. The winner of that contest must then prove, to the satisfaction of the Khans and the opponents from the Circle of Equals, his or her knowledge of the Nova Cat version of The Rememberance, Clan Law, Nova Cat tradition and the many exceptions made to law and tradition, this is known as the Forum of Law. If the victor from the Circle of Equals fail this second test, the final opponent he or she defeated enters the Forum of Law. If that opponent also fails this test, the current Oathmaster keeps his or her position for another year. OMNIMECH The OmniMech originally, was a machine of Clan design. It is a Mech that unlike Inner Sphere Mechs, is based of an omnistructure. The omni base allows for various arrangements of weaponry set up for certain usual purposes like strike, support, artillery, or recon, for examples. Other equipment on an an OmniMech might be defaulted equipment such as jump jets (Summoner, Shadowcat, for example) or Beagle Active Probe, etc. Usually all variants will have the same of these other equipments. By default a Clan OmniMech is superior to a regular Inner Sphere Mech because of its Clan Tech weapons, armor, and double heats sinks, and because its omni base can be easily refitted and repaired. The Inner Shpere has began to study captured Clan OmniMechs to create their own new OmniMechs, Though often they still are inferior to Clan Omnis. Clan OmniMechs: Fire Moth, Mist Lynx, Fire Falcon, Kit Fox, Hankyu, Hellion, Adder, Cougar, Viper, Phantom, Pouncer, Battle Cobra, Ice Ferret, Shadowcat, Grendel, Nova, Huntsman, Stromcrow, Black Lanner, Stooping Hawk, Mad Dog, Hellbringer, Linebacker, Cauldron Born, Cross Bow, Summoner, Nova Cat, Timber Wolf, Night Gyr, Gargoyle, Naga, Warhawk, Savage Coyote, King Fisher, Blood Asp, Executioner, Turkina, Iron Cheetah, Dire Wolf The Clans also have OmniFighters, variants of aerospace fighters with Omni bases. OVKHAN This is a term of respect reserved for someone of a higher rank. PERIPHERY Beyond the borders of the Inner Sphere lies the Periphery, the vast domain of known and unknown worlds stretching endlessly into interstellar night. Once populated by colonies from Terra, these were devastated technologically, politically, and economically by the fall of the Star League. At present, the Periphery is the refuge of piratical Bandit Kings, privateers, and outcasts from the Inner Sphere. POINT The smallest Clan military formation commanded by a Point Commander except in the case of Mech points. A point varies in size depending upon the type of units it consists of. A Mech Point consists of a single OmniMech or BattleMech. An Armor Point consists of 2 Tanks or 2 Vechicles of any type. An Infantry Point consists of 5 Elemental troopers or 25 non-battlesuited troopers. An Aero Point consists of 2 Aerospace Fighters or 2 VTOLs. A Naval Point consists of a single Warship or Jumpship or Dropship. POINT COMMANDER A Point Commander commands a single Point of troops, and holds a rank equivolent to that of a Master Seargent. NOTE: The rank of Point Commander does not exist in Mech formations as there is only one warrior per Mech point. POWLESS Powless is the vulnerability that a warrior, particularly an Elemental, feels when forced to fight without his/her accustomed weapons. The word is probably derived from "powerless". PPC This abbreviation stands for Particle Projection Cannon, a magnetic accelerator firing high-energy proton or ion bolts, causing damage both through impact and high temperature. PPCs are among the most effective weapons available to BattleMechs. PROPAGATION Propagation is the ritual of increasing the Bloodcount associated with a particular Bloodname. A Bloodcount reduced by Reaving may be increased on the advice of the scientist caste and after a vote of the Grand Council. This motion may be opposed by a Trial of Refusal known as a Trial of Propagation, but no penalty attaches to either the aggressor or the defender in this case. (see Trial of Reaving) Propagation, TRIAL OF A Trial of Propagation is a Trial of Refusal used to oppose the motion to Propagate the Bloodcount associated with a particular Bloodname. No penalty attaches to either the aggressor or the defender in a Trial of Propagation. (see Trial of Reaving) QUIAFF/QUINEG This Clan expression is placed at the end of rhetorical questions. If an affirmative answer is expected, quiaff is used. If the answer is expected to be negative, quineg is the proper closure. RANSOM Clan custom dictates that a warrior who has been successful at his/her Trial of Bloodright may be rewarded with a gift by the Clan. Depending upon the warrior's success during the Trial, the ransom might range from the right to choose what type of weapon he or she will use as a warrior to the right to command a special unit. At the time Khan Natasha Kerensky returned from the Inner Sphere and then underwent her second Trial of Bloodright, ilKhan Ulric Kerensky awarded her a ransom of the right to form the Thirteenth Wolf Guards. REAVING Reaving is the ritual of reducing the Bloodcount associated with a particular Bloodname. Originally established to mitigate the impact of a poorly performing Bloodname, over time the Reaving has become a political tool used to control the number of warriors from a single Bloodname House, and therefore votes, in Clan Councils. A Reaving is called by a Bloodname House (rather than a Clan) against a Bloodname House that has announced a Trial of Bloodright. The Grand Council debates the merits of the Bloodname, and the mater is traditionally resolved by a Trial of Refusal, known as a Trial of Reaving, based on the results of the Council vote. If the pro-Reaving force wins the trial, the targeted Bloodname's Bloodcount is reduced by one and the Trial of Bloodright is canceled. If the defending force wins, the Trial of Bloodright takes place as scheduled and the Bloodname House that called for the Reaving suffers sanctions. REDE One of the many forms honor takes in the Clans, a rede is an honor-bound promise, breaking a rede may be punished by death. REMEMBRANCE, THE The Remembrance is an ongoing heroic saga detailing Clan history from the time of the Exodus from the Inner Sphere to the present day. The Remembrance is continually expanded to include contemporary events. Each Clan has a slightly different version reflecting their own opinions and experiences. All Clan warriors can quote whole verses of this marvelous epic from memory, and it is common to see passages from the book lovingly painted on the sides of OmniMechs, fighters, and even battle armor. RISTAR This term refers to a particularly gifted warrior on his or her way to high position. It is probably derived from the expression "rising star." SAFCON A Clan rite by which the defending force allows the attacker to deploy onto the battlefield without threat of attack. Once safcon is invoked, the defending force commander is not required to detail the forces at his or her command, as per the rules of batchall. saKhan The junior Khan of a Clan is known as the saKhan. The saKhan's position is less well defined as the Khan's. He or she is second-in-command, carrying out duties assigned by the Khan, which are usually ones that the Khan does not feel are worthy of his/her time or are considered mundane. SATARRA A Clan council may cast a veto, or satarra, to settle or postpone disputes between castes within their jurisdiction. Satarra is invoked only when negotiations seem at an impasse and/or threaten to disrupt the work order of the Clan. It seems to be more a ritual than an act of legislation. SAVASHRI A Clan epithet. SEYLA This word is the ritual response voiced in unison by those witnessing solemn Clan ceremonies, rituals, and other important gatherings. No one is sure of the origin or exact meaning of the word, but it is uttered only with the greatest reverence and awe. SIBBIES Derogatory name used within Clan Jade Falcon for those members of sibkos who underwent accelerated training and whose Trial of Position consisted of the Coventry campaign. This term is also used as a derogatory epithet to imply poor training or a young, inexperienced warrior of any kind. SIBKIN Members of the same sibko. SIBKO A sibko consists of a group of children produced from the same male and female geneparents in the warrior caste euginics program. The members of the sibko are raised together, then begin to undergo constant testing. As various members of the sibko fail at each test, they are transferred to the lower castes. A sibko consists of approximately 20 members, but usually only four or five remain at the time of the final test to become warriors, the Trial of Position. These test and other adversities may bind the surviving "sibkin" together. SOLAHMA Clan warriors too old to serve in mainstream frontline units are assigned to solahma units. The members of such units generally seek suicide missions in order to die in combat, but most often they serve in garrison troops. SRM This is the abbreviation for Short Range Missiles, direct tragectory missiles with high-explosive or armor-piercing explosive warheads. They have a range of less than one kilometer, and are accurate only at ranges of less than 300 meters. They are more powerful, however, than LRMs. STAR A Star consists of five Points usually commanded by a Star Commander. A Star varies in size depending upon the type of units it consists of. A Mech Star consists of 5 OmniMechs or BattleMechs. An Armor Star consists of 10 Tanks or 10 Vechicles of any type. An Infantry Star consists of 25 Elemental troopers or 125 non-battlesuited troopers. An Aero Star consists of 10 Aerospace Fighters or 10 VTOLs. A Naval Star consists of 5-6* Warships or Jumpships or Dropships. * Warship and Jumpship stars often include an additional Command Vessel. STAR ADMIRAL A Star Admiral commands a Naval Star, and holds a rank equivalent to that of an Admiral. STAR CAPTAIN A Star Captain commands a single Trinary, Binary or SuperNova and holds a rank equivalent to that of a Captain. STAR COLONEL A Star Colonel commands a single Cluster, and holds a rank equivalent to that of a Colonel/Major. STAR COMMANDER A Star Commander commands a single Star or Nova and holds a rank equivalent to that of a Lieutenant. STAR COMMODORE A Star Commodore commands a Naval Point, and holds a rank equivalent to that of a Commodore. STAR LEAGUE The Star League was formed in 2571 in an attempt to peacfully ally the major star systems inhabited by the human race after it had taken to the stars. The League prospered for almost 200 years, until civil war broke out in 2751. The League was eventually destroyed when the ruling body, known as the High Council, disbanded in the midst of a struggle for power. Each of the royal House rulers (see Successor Lords) then declared himself First Lord of the Star League, and within a few month, war engulfed the Inner Sphere. This conflict continues to the present day, almost three centuries later. These centuries of continuous war are now known simply as the Succession Wars. STRAVAG A Clan epithet, probably a combination of the Clan words stran, meaning independent, and vagon, meaning birthing. SUCCESSOR LORDS Each of the five Successor States is ruled by a family descended from one of the original High Council Lords of the Star League. All five royal House Lords claim the title of the First Lord, and they have been at eachother's throats since the beginning of the Succession Wars in 2786. Their battleground is the vast Inner Sphere, which is composed of all the star systems once occupied by the Star League's member states. SUCCESSOR STATES After the fall of the Star League, the remaining members of the High Council each asserted his or her right to become First Lord of the Star League. Their star empires became known as the Successor States and the rulers as the Successor Lords. SuperNova A SuperNova is a mixed unit of OmniMechs and Elementals commanded by a Star Captain or a Nova Captain. It usually consists of a Binary/Trinary of OmniMechs supported by a Binary/Trinary of Elementals. SURKAI The surkai is the Right of Forgiveness. The Clans honor uniformity in thought and belief above all else in their society. When warriors disagree, when a Clan disagrees with the Clan Council, or when a member of one caste offends a member of another caste, surkai is expected. It is a matter of pride that the offending party freely admit his or her wrongdoing and request punishment. Those who show great surkai are held up as examples to others for their willingness to accept the consequences of their independent thoughts. Those who do not show surkai when it is expected of them are viewed with suspicion. SURKAIREDE The Rede of Forgiveness, or surkairede, is the honor-bound agreement between the majority and any dissenters. According to the surkairede, once a dissenter accepts punishment for having disagreed with the majority, he or she should be allowed to resume his/her role in society without suffering any further disgrace for having spoken out. TEST-DOWN Test-down refers to the demotion of warrior who do not perform as well as expected in their Trials of Position to maintain or advance in rank. TRINARY A Trinary consists of three Stars and is commanded by a Star Captain. A Trinary varies in size depending upon the type of units it consists of. A Mech Trinary consists of 15 OmniMechs or BattleMechs. An Armor Trinary consists of 30 tanks or 30 vechicles of any type. An Infantry Trinary consists of 75 Elemental troopers or 375 non-battlesuited troopers. An Aero Trinary consists of 30 Aerospace Fighters or 30 VTOLs. A Naval Trinary consists of 15-18* Warships or Jumpships or Dropships. * Warship and Jumpship Trinaries often include an additional Command Vessel. TOUMAN The term given to the fighting arm of a Clan. This includes Warriors, their Mechs, Aerospace Fighters, Vehicles, Battle Suits, and Space Vessels. TRIAL OF ABJURATION When a problem with in a caste or Clan can be resolved by no other process, the troublesome element may be ejected from Clan society through a Trail of Abjuration. The target of the ritual is stripped of rank and caste, which places them outside Clan law, and is usually forcibly ejected fom Clan territory. Members of the Clans may no longer even speak the name of the abjured member or Clan and, in the case of warriors, their genetic material is purged from the gene pool. A Clan may also abjure a warrior for negligence of duty or conduct unbecoming a warrior.The results of a Trial of Abjuration may be overturned by the Clan Council that enacted it or by the Grand Council. TRIAl OF ANNIHILATION The ultimate punishment in Clan society, the Trial of Annihilation calls for the destruction of the accused. Such trials may only be carried out following a unanimous vote of the Clan or Grand Council, and may be invoked only for the most heinous crimes. Such sanctions have been declared against individuals, Stars and Clusters, and once was used against an entire Clan. Everything associated with the target (possessions, genetic material and descendants) is destroyed, and no member of any Clan may speak the name of those annihilated. TRIAL OF BLOODRIGHT A series of one-on-one, single-elimination contests determines who wins the right to use a Bloodname. Each current Bloodnamed warrior in that Bloodnamed's House nominates one candidate. The head of the House nominated additional candidates to fill thirty-one slots. The thirty-second slot is fought for by those who qualify for the Bloodname but who were not nominated. The nature of the combat is determined by "coining". Each combatant places his personal medallion, a dogid, into the "Well of Decision." An Oathmaster or Loremaster releases the coins simultaneously, so that only chance determines which coin falls first to the bottom of the well. The warrior whose coin lands on top chooses the manner of the combat ('Mech versus 'Mech, barehanded, 'Mech versus Elemental, and so forth). The other warrior chooses the venue of the contest. Though these Bloodname duels need not be to the death, the fierce combat and the intensity of the combatants often leave the losing candidate mortally wounded or dead. TRIAL OF POSITION There are two forms of the Trial of Position. The first - also known as the "Blooding" determines whether a candidate will qualify as a warrior in the Clans. To qualify, he or she must defeat at least one of three successive opponents. If the candidate defeats two, or all three, he oe she is immediately ranked as an officer in his or her Clan. If the candidate fails to defeat any of the opponents, he or she is relegated to a lower caste. The Second form is known as the testing. It is held periodically and determines whether a warrior is qualified to maintain his or her rank. Those who perform as expected (against targets based on role, rank and age) maintain their rank, while those who perform better than expected "test up" (are promoted). Those who perform more poorly than expected "test down" (are demoted). A non-officer MechWarrior, Pilot or Elemental who tests down is relegated to a non-combat role or else transferred to a civilian caste. TRIAL OF POSSESSION This trial resolves conflicts in which two or more parties disputing, be it individuals, units, or Clans claim the right of owner ship or control of the same thing, be it equipment, territory, a warrior's genes, or even supremacy in a difference of opinion. The traditional batchall forms forms the core of the Trial. The formal challenge of the attacker and the response of defending forces, and favors those commanders from the attacking Clan skillful enough to bid minimal forces to resolve the issue. TRIAL OF REAVING A Trial of Reaving is a Trial of Refusal used to oppose the motion of Reaving the Bloodcount associated with a particular Bloodname. If the pro-Reaving force wins the trial, the targeted Bloodname's Bloodcount is reduced by one and the Trial of Bloodright is canceled. If the defending force wins, the Trial of Bloodright takes place as scheduled and the Bloodname House that called for the Reaving suffers sanctions. Reaving is the ritual of reducing the Bloodcount associated with a particular Bloodname. Originally established to mitigate the impact of a poorly performing Bloodname, over time the Reaving has become a political tool used to control the number of warriors from a single Bloodname House, and therefore votes, in Clan Councils. A Reaving is called by a Bloodname House (rather than a Clan) against a Bloodname House that has announced a Trial of Bloodright. The Grand Council debates the merits of the Bloodname, and the mater is traditionally resolved by a Trial of Refusal, known as a Trial of Reaving, based on the results of the Council vote. If the pro-Reaving force wins the trial, the targeted Bloodname's Bloodcount is reduced by one and the Trial of Bloodright is canceled. If the defending force wins, the Trial of Bloodright takes place as scheduled and the Bloodname House that called for the Reaving suffers sanctions. TRIAL OF REFUSAL The Clan councils and the Grand Council vote on issues and laws that affect the community. Unlike Inner Sphere legislation, however, any decision can be challenged and reversed by a Trial of Refusal. This trial allows the losing side to demand the issue be settled by combat. The forces used in the Trial of Refusal are determined on a pro-rated basis. The faction rejecting the decision declares what forces they will use, the side defending the decision (the attacker) can field a force equal to the ratio of winning to losing votes. For example, if the contested vote carried by a three-to-one margin, the attacking forces can field a force three times the size of the force challenging the decision. Bidding usually results in a smaller attacking force, however. TROTHKIN Used formally, this term refers to members of an extended sibko. Less formally, a warrior will use the term trothkin when referring to someone he or she considers a peer. TRUEBORN/TRUEBIRTH A trueborn is a product of the warrior caste's euginics program. VINEERS Members of some Clans, most notably Clan Nova Cat, collect keepsakes of their battles. These items are called vineers, probably derived from the word souvenirs. WARDEN A Warden is a Clansman who believes that the Clans were established to guard the Inner Sphere from outside threats rather than to conquer it and re-establish the Star League by force. Most Wardens were therfore opposed to the invasion of the Inner Sphere. WAYS OF SEEING To help all members of Clan Nova Cat understand the value of mysticism in their lives, Nova Cat Khan Sandra Rosse wrote a spiritual guide called Ways of Seeing, in which she described her mother's mystic experiences and her own visions. This slim volume also outlined many rituals that warriors and others could perform individually or in groups to gain those same benefits in their own lives. Many of the rituals she described are still performed by Nova Cats today. ZELLBRIGEN This is the Clan word describing the body of rules used to regulate and ritualize duels. Zellbrigen means that combatants engage in one-on-one duels, even if both sides have many warrior. Those not immediately challenged are honor-bound to stay out of the battle until an opponent is free (meaning he or she has defeated the enemy). To attack an enemy engaged with an opponent is a major breach of Clan code, usually resulting in at least loss of rank.

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