CODE
Mad-3k Marauder
Estimated Value: 19,887,875 C-Bills
Chassis: GM Marauder
Power Plant: Vlar 375 XL
Cruising Speed: 53.75
Maximum Speed: 86
Jump Jets: none
Jump Capacity: none
Armor: Valiant Lamellor
Armament:
1 Luxor Artillery Long Tom Cannon
2 BlazeFire Sweetshot ER Large Lasers
1 McArthur AMS
Manufacturer: General Motors/Blackwell Industries
Primary Factory: New Valencia
Communications System: Dalban Micronics with Guardian ECM Suite
Targeting and Tracking System: Dalban HiRez II
Overview:
The Mad-3k Marauder is a combination fire support/ fast attack
mech suited for a variety of terrains and battle conditions. The
mixture of power and long range in the Mad-3k's primary weapons makes
it a fierce contender to any mech's dominance of a battlefield.
Capabilities:
This Marauder is equiped first and foremost with the mighty Long
Tom Cannon, which can bring swift and inexorable death to most
weakend mechs at close range. Additionally, extended range Large
Lasers add a very dependible amount of effectiveness to its medium
and long ranged combat perforamnce. A suite of defensive
countermeasures to discourage missle volleys include Gaurdian ECM and
an AMS system. Lastly, a very powerful Fusion XL engine allows the
Mad-3k to be quite nimble on the battle field, making it far more
capable of evading enemy fire than most assault mechs.
Deployment:
The Mad-3k Marauder can be deployed easily and readily into any
situation. It is a swift, stalwart defender just as much as it is a
tenacious harrasing unit. It's counter-measures make it a viable
ambush unit and it's speed makes it an effective member of a
patrol-in-force party. Your needs affects what it does, rather than
it's needs affecting what you do.
Battle History:
The Mad-3k is still in the alpha testing phases and is soon to be
seeing combat.
Known Variants:
n/a
Mad-3k Marauder
Technology Base: - Inner Sphere - Level 3
Equipment Mass
Internal Structure: - Composite 4
Engine: 375 XL 19.5
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks: 10(20) - Double 0
Gyro: - Extra-Light 2
Cockpit: - Small 2
Armor Factor: 195 - Light Ferro-Fibrous 11.5
Internal Armor
Structure Value
Head 3 9
Center Torso 23 36
Center Torso(rear) 10
R/L Torso 16 24
R/L Torso(rear) 8
R/L Arm 12 24
R/L Leg 16 14
Weapons and Ammo Location Critical Tonnage
ER Large Laser LA 2 5
Long Tom Cannon LT/LA 0/0 20
AMS Ammo RT 1 1
Guardian ECM Suite RT 2 1.5
Long Tom Cannon Ammo RT 3 3
ER Large Laser RA 2 5
AMS H 1 0.5