Legionnaire Prime
Estimated Value: 8,745,5000 C-Bills
Tonnage: 50
Chassis: Unknown
Power Plant: Magna 250 XL
Cruising Speed: 53.75
Maximum Speed: 86
Jump Jets: none
Jump Capacity: none
Armor: StarGuard II
Armament:
_____________________
D A V I O NLucien Davion founded the Federated Suns in 2317 in response to the Terran Hegemony's desire to reclaim its independent colonies. Formed through military necessity, the state has remained a military power, its economy often a war-driven rollercoaster. Nonetheless, its citizens enjoy a great deal of p

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K U R I T AThe founder of the House and the original ruler of the Draconis Combine was Shiro Kurita. Even today, over six centuries later, his long shadow is cast over the realm that he forged. The Terran warrior code of bushido, which he embraced, is one of the cornerstones of Combine culture, as are the concepts of hon

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L I A OHouse Liao rules the region known as the Capellan Confederation. Much of the Confederation's cultural inspiration is drawn from China on old Terra, much as the Draconis Combine has embraced ancient Japanese ways. Interestingly, Capellans must earn the right to be called citizens through service to their state, and

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M A R I KThe old Marik Commonwealth, Federation Oriente and Principality of Regulus came together under the specter of Terran imperialism to form the Free Worlds League in 2271. The League is a union of many different cultures, and as such has often fought internal dissent, but has been held together by the iron fist of Ho

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S T E I N E RThe Lyran Alliance is an economic powerhouse and home to a free and prosperous people. Formerly known as the Lyran Commonwealth, the star nation is currently ruled by the Steiner family. Lyrans are known for being pragmatic people, and have weathered many internal conflicts and failed alliances in their lo
UNITS How the best of the best keep from dying like the rest. [hr]
Intelligence DivisionThe largest of the Crayven Securities divisions, Intelligence's primary responsibility is the collection and analysis of tactical, technological, and political information pertaining to all of the Crayven Corporation's interests. Intelligence also com
The sprawling corporate headquarters of
Crayven Securities, Incorporated, located on the corporate world of Ney Vesta,
overlooking the El Dorado river. SECURITIES DIVISION<
Extracts from the book: “Ancient Mythology of the Inner Sphere” by Arthur Wittsworth.
____________________________________________
The Jade Stone Fortune
Myth: Jade Stone Fortune
Myth Type: Treasure
Creator of Myth: Unknown
Chance of reality?: Widely speculated, though it is thought to be ONLY a myth.
One of the most known myths within t
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The Lyran Alliance
Formerly the Lyran Commonwealth
______________________________________
If there is a weakness in how the Steiner family rules, it is that they show too much intelligence and imagination. Let something happen to a Steiner Archon, whether it be an as
House Steiner
Five years is a brief time in which to judge the character of a nation. The Lyran Alliance has existed for five years and a few months, hardly long enough to define itself on its own terms. The Alliance is not like other nations, however. It stands on the shoulders of its predecessor, the Lyran Commonwealth-a realm renowned for thriving commerce, free and prosperous citizens, and a deep desire for peace. Katherine Steiner-Davion, the A
The Lyran Alliance was born of that crisis. Approved history books may blame Victor Steiner-Davion, the bloodthirsty monster alleged to have murdered and replaced a sick child in order to keep his beloved engines of war running. But that man is not the eldest son my friend Archon Melissa knew, and his actions were merely the excuse for a break that had already happened. By 3057, the mass of the Lyran people no longer believed in the bold alliance our parents had forged. We lost courage along
Origins and History
Though a new realm in name, the Lyran Alliance is essentially a new incarnation of the old Lyran Commonwealth. It lies within roughly the same borders, its people share the same mercantile outlook, and it embodies many of the same strengths and weaknesses as its famous predecessor. Prominent among the former are hardheaded pragmatism, an instinct for a good deal and a genuine commitment to peace as the best guarantor of prosperity.
Founding Families
House Steiner, though long identified with the Commonwealth over which it ruled, played no role in its founding. That achievement fell to three other families with far greater prominence in the region at the time: the McQuistons, the Marsdens and the Tamars. The McQuiston clan presided over the Federation of Skye, an interstellar nation built on the profitable Skye Traders mercantile conglomerate. The Marsdens similarly ruled the Prot
A Less than Perfect Union
The founders of the Lyran Commonwealth had envisioned it as a means of securing their own and their people's future prosperity, through an elaborate plan for economic integration and a delicately balanced political system of nine co-equal ruling archons. Instead, the Commonwealth's formative decades were marked by economic chaos and political corruption. The blueprint for merging three interstellar economies that had l
Coming of Age
The sudden transformation of the Commonwealth government set the stage for a near-miraculous economic recovery, fueled by the Archon's policies to revitalize Lyran commerce. Fifteen years after nearly collapsing, the Lyran Commonwealth was manufacturing goods for export throughout the Inner Sphere and had won lucrative contracts to equip the Terran Hegemony military. The Hegemony connection gave the LCAF access to cutting-edge Terran
In one of history's ironies, the woman who shaped an enduring vision of a Commonwealth at peace and founded a dynasty committed to that vision became Archon in the midst of a war. Katherine Steiner, widow of Archon Alistair Marsden, ascended the Commonwealth throne in 2408, mere months after her husband's death in battle. She inherited a realm full of tensions between its three component states, exacerbated by ongoing Lyran military defeats. In the Tamar Pact, murmurings of secession had
A House Divided: Rebellion in Skye
Since the Lyran Commonwealth's earliest decades, when several planets in the Federation of Skye fought Robert Marsden's assumption of power, the Skye region has been a persistent source of political turmoil for the ruling Lyran dynasty. The worst outbreak of Skye secessionist fever resulted in outright civil war at the turn of the twenty-sixth century, when the dukes of Skye and Tamar backed Steven Steiner'
Successors to Separatism
Until almost the mid thirty-first century, the separatist movement in the Federation of Skye remained a largely unorganized, inchoate mass of anti-Commonwealth and anti-Steiner feeling. All too often, the actions of various Archons stoked the secessionist fires. Archon Viola Steiner, who led the Commonwealth into the Star League and its troops in the Reunification War, went on a crazed rampage that decimated the 25th Skye Range
Lyran Society
Despite the looming shadow of civil war and other ongoing internal stresses, the Lyran Alliance remains very much what its predecessor was: a realm blessed with abundant resources, hardworking citizens and a degree of political and economic freedom that make it a still-formidable mercantile power. The loss of several Tamar Pact worlds to Clan Jade Falcon and Wolf initially sent shock waves through the Lyran economy, but the business commu
Winds of War
Mere months old, the FedCom civil war has already begun to affect daily life in the Lyran Alliance. Even on planets far from the flashpoints of conflict, war jitters are making themselves felt in various ways. The surge in confidence among average Lyrans in the wake of the Alliance's birth masked an unspoken fear of a suddenly unsettled future, largely prompted by the economic upheavals of the Clan War. Several planetary economies in t
Loyalty and the Military
Divided loyalties among: former FedCom troops, starkly polarized by the opening clashes of the civil war, have given a new twist to age-old Lyran military problems. Historically, the LCAF suffered from too many incompetent higher-ranking officers promoted for their connections rather than their ability. Now the Alliance armed forces must contend with questions of loyalty to the Archon as well. After thirty-odd years of serving
The Skye Question
Even in the best of times, Skye separatism remains a force in Lyran politics. In times of turmoil, it becomes a major factor in the lives of Skye's citizens, who comprise a sizable portion of the Lyran population. The late Duke Ryan Steiner's marriage to Morasha Kelswa, Duchess of Tamar, linked the much smaller Tamarese separatist movement to its larger Skye counterpart while giving both the resources of the Tamar Pact to draw
Daily Life
Occasional eruptions of war jitters aside, everyday life for most Alliance citizens is little different from life in the heyday of the Lyran Commonwealth. The national economy has largely absorbed the jolts of the Clan War; though poverty is somewhat higher by historical Lyran standards, most people remain comfortably off. Increasing rapprochement with the Free Worlds League and the Capellan Confederation continues to strengthen markets for
Clan Language
As written by an unknown ComStar analyst
The root of Clan language is what linguists in the Inner Sphere refer to as Star League Standard English, a variation of English created by the Terran Hegemony and spread by the influence of the Star League to become the parlance of government, commerce, and culture throughout the Inner Sphere. With the collapse of the Star League, the language quickly mongrelized into the countless languages an
Original Clans
Nicholas Kerensky named the original Clans after beasts, entities, or attributes he felt would inspire his warriors. Each exemplifies some worthy feature that he wished his warriors to reflect. Wolves, for example, were admired for their cunning and stealth.
Seventeen Clans remain of the original 20. Two of the missing Clans were absorbed by other Clans through trials and Grand Council rulings. The third Clan is spoken
In 2825, as the Second Succession War was just getting under way, a regiment of unidentified 'Mechs appeared in the Draconis Combine. From a convoy of transports and DropShips, the regiment struck at the garrison on Svelvik, seizing supplies and then leaving. People were quick to notice that the 'Mechs were in excellent condition and painted a
Introduction
In 3058, fresh from its devastating war with longtime rival, Clan Wolf, Clan Jade Falcon invaded the Lyran Alliance in a show of strength intended to dissuade any opponents who might have hoped to take advantage of the weakened Falcon Clan. After penetrating two hundred light years into Lyran space, the invaders dug in on the world of Coventry, just short of the Tukayyid Truce line, and challenged the Inner Sphere to send its best troops against th
The planets of Turtle Bay and Almunge stood undefended, and so fell to the SLDF without any loss of lives or materiel. In a gesture he hoped would in some small way atone for their loss, Victor Steiner-Davion assigned the Legions of Vega to retake Turtle Bay, the unit that had lost the world to the Jaguars nearly ten years earlier. the Eleventh, Sixteenth and elements of the Second Legion all took part in the planet's liberation.
The Nova Cat halves of Avon and Car
Learning to Fly
The Truce of Tukayyid brought the Clan invasion to an abrupt halt and deprived a new generation of Clan warriors of the chance to prove themselves in battle. Clan Jade Falcon's drive through the Lyran Alliance toward the planet Coventry was Falcon Khan Marthe Pryde's means of blooding her fledgling warriors and proving the Falcons' viability to the other Clans in the wake of the devastating Refusal War.
The
Less than twenty minutes later, Colonel Brubaker called for reinforcements. That action freed Star Colonel Mattlov from his original bid, and he immediately called for reinforcements also. Within minutes, both commanders began calling in air and artillery support as the battle escalated. Soon more than one hundred fifty BattleMechs and a similar number of armored and unarmored infantry were engaged in a grisly, merciless struggle for the spaceport.
In the end, the Drag
Accusations
In the years following the Truce of Tukayyid, tensions continued to grow within the Clans. The so-called Crusaders increased their calls for a repudiation of the truce and a resumption of the Inner Sphere invasion, while the Warden faction continued to counsel cooperation with the Inner Sphere powers. This conflict set Clan against Clan, and warrior against warrior within each Clan. The emergence of new generations of MechWarriors within the Clans f
Zoetermeer, Jade Falcon Occupation Zone
30 September 3057
"The crusaders may be your philosophical kin, but they are not Wolves. You hate the Inner Sphere because of our teachings. We are told that they are below us, yet on every front they have adapted and are now a match for most of the Clans. Perhaps before we assault them again we should study their ways of war, lest we run the risk of being defeated just as the Falcons - your philosophical leade
Wotan, Jade Falcon Occupation Zone
10 December 3057
Aboard the DropShip Lobo Negro, Ulric Kerensky began the batchall against saKhan Chistu of the Jade Falcons. "I see that our arrival surprises you, Vandervahn Chistu. Perhaps you should concede the planet now and save yourself the shame of defeat."
For a moment, Chistu looked at the holographic display in silence. Although the Falcon saKhan's countenance revealed
The Precentor Martial of ComStar spent countless hours studying tapes of battles between the Clans and various Inner Sphere forces, and felt confident that he knew the one weakness of the Clan fighting style. He was determined to exploit this Achilles' heel during the battle for Tukayyid. Focht knew that the Clans' fighting philosophy consisted of quick, conclusive attacks and short-term assaults. The Clans struck quickly and counted on quick victories, precluding any need for the suppor
Of all the military operations of the Clan Wars, perhaps no single engagement--save for Tukayyid--was as significant as the Battle of Luthien.
For the Draconis Combine Mustered Soldiery, the battle marked the end of Coordinator Takashi Kurita's refusal to deal with mercenaries. Indeed, two mercenary units--the Kell Hounds and Wolf's Dragoons--provided vital support against the Clan invasion force, acts that precipitated the end of a twenty year feud between Dra
Rebirth and Expansion
The death of ilKhan Nicholas Kerensky, followed by the election of Jerome Winson of Clan Wolf as ilKhan, marked the first time that the Clans were not led by a Kerensky. Instead of marking the beginning of an age of indecision and uncertainty, the next century came to be known as "The Golden Century." All facets of Clan society experienced a period of intense development and growth during this time. The worlds of the Pentagon wer
Rules of Engagement
Rules of Engagement, or RoE, is the preferred method of combat for trueborn Clan Warriors. Trueborn are the product of the eugenics system of the Clans. They are created artificially in laboratories, and genetically engineered to produce the ultimate Warrior. In contrast, freeborn are people who have been given birth the natural way. According to the way of the Clans, only the trueborn are superior and pure. They, by birth right, are with hono
Clan Trials
Nicholas was determined that civil war would not claim his new society. Instead of banning warfare, which he considered part of human nature, he created controlled conflicts through regulations and rituals. Thus, the Six Trials of Combat were established. Each trial begins with the batchall, the formal challenge, by which the aggressor announces to his opponent his intentions, his goal, and his fighting force.
Trial of Grievan
Clan Society
Nicholas' new order carried his father's words to an extreme. He gave his father's Hidden Hope Doctrine to the survivors once again, admonishing them to grow, mature, and eliminate the greed that had caused them so much misery. He promised that one day their great-grandchildren, united and strong, would return to the Inner Sphere and restore the Star League. He said:
"But the first step on that road is t
The Exodus
Whether General Kerensky knew where he was leading the Exodus when he left the Inner Sphere is one of the questions historians have tried to answer for the past two and a half centuries. Information gleaned from my studies of the Clans make it obvious that General Kerensky had only a vague sense of his destination. Data from the computers of the Star League Astrological Mapping Corps were downloaded to the flagship McKenna's Pride in preparation
The white seems to stretch away forever. Only the distant mountains rising majestically into the blue skies interrupt the scenery. Though they seem close enough to reach in the journey of an hour or two, one could trek for man
SECOND EXODUS
Tseng and Jorgensson settled on Babylon when the Exodus fleet arrived at the Pentagon worlds. By the time General Kerensky implemented his plan to decommission 75 percent of the military, Sandra was three months' pregnant. Blessed with quick intelligence, broad-based aptitudes and an eagerness to help wherever they were needed, Sandra and Hans adapted easily to life in the private sector when they tested out of the SLDF ranks. Both soldiers accepted Kerensky's pl
INCEPTION OF THE BEAR
The kinship of spirits is vital;
Without this connection there
Can be no true understanding.
- From the Oath of Acceptance, Clan Ghost Bear
Nicholas visited Tseng and Jorgensson as soon as doctors declared the pair fit to resume their normal activities. The story of how they survived their exile had spread quickly upon their return, and Nicholas solemnly announced that he intended to assign Tseng and Jorgensson to Clan Ghost
WAVE ONE:
LOOKING FOR A FIGHT
In accordance with their traditions, the Ghost Bear warriors voted at the start of the first wave to determine who would have the privilege of conquering the first world. This became a lengthy process that slowed the Bears' scheduled timetable considerably. Each warrior wanted the honor of conquering the first planet for his own command and none were willing to step aside. After a week of indecisive votes, Khan DelVillar declared that all t
WAVE THREE:
WINDS OF CHANGE
IlKhan Showers contacted Khan DelVillar in late May to suggest that Clan Ghost Bear might wish to bid for the honor of conquering the world of Rasalhague. He pointed out that because the planet lay close to the border of their corridor of invasion, the Ghost Bears could legitimately slow the Wolf juggernaut by forcing Clan Wolf to bid to take that world. Khan DelVillar, well aware that her Clan was performing far below expectations, agreed that c
WAVE FIVE:
THE ROARING BEAR
Assigned to Thessalonika as part of a training exercise, the Twelfth Sun Zhang Academy Cadre (Humility) found itself trapped on that planet by the sudden reappearance of the Clans. Unable to send the un-blooded troops off-planet, Tai-sa Tasha Greer of the Eighth Alshain Regulars ordered the Twelfth to withdraw far enough to move out of harm's way as soon as Delta Galaxy appeared in-system. Tai-sa Anthony Fanhorn politely but firmly refused Gr
Touring the Stars with Bertram Habeas
We began on Terra, millions of years ago. Today, mankind stretches out among the stars of the Milky Way, touching thousands of worlds, as far from our home as Clan space, more than 2,000 light-years distant. Yet who are we, really? What have we become in our relentless push outward and onward? I’m Bertram Habeas, and tonight, let’s find the answers to these and many other fascinating questions together, as we tour the stars!
The interior of the battle simulator is dimly illuminated, and the light itself seems to come from all around you, rather than from any particular source. A web-like series of holoprojectors and force field generators spread across the walls and ceiling, their crystalline appearance contrasting with the dark black veneer of the walls behind them. A low humming fills the air, creating a slightly menacing atmosphere.
A chirp from
Planet Details: Ares
Star Type: M1IV
Position in System: 8 (of 12)
Number of Moons: 1 (Naga)
Days to Jump Point: 3
Surface Water: 79%
Atm. Pressure: Standard
Surface Gravity: 1.00
Equatorial Temp: 30° C
Highest Native Life: Reptiles
Population:
Planet Details: Valasha
Star Type: G8V
Position in System: 4 (of 7)
Number of Moons: 1 (Rusalka)
Days to Jump Point: 2
Surface Water: 63%
Atm. Pressure: Standard (Tainted)
Surface Gravity: 1.02
Equatorial Temp: 37° C
Highest Native Life: Ma
Planet Details: Sheratan
Star Type: K5V
Position in System: 5 (of 9)
Number of Moons: None
Days to Jump Point: 4
Recharging Station: Nadir
Recharge Time: 9 days
ComStar Facility Class: B
Surface Water: 40%
Atm. Pressure: Standard (B
Planet Details: Tau Ceti IV (New Earth)
Star Type: G8V
Position in System: 4 (of 6)
Number of Moons: 1 (Lanna)
Days to Jump Point: 6
Surface Water: 74%
Atm. Pressure: Standard (Tainted)
Surface Gravity: 1.00
Equatorial Temp: 31° C
Highest
Planet Details: Wei
Star Type: G3IV
Position in System: 3 (of 9)
Number of Moons: 2 (Arlis, Arils)
Days to Jump Point: 9
Surface Water: 76%
Atm. Pressure: Standard (Breathable)
Surface Gravity: 1.0
Equatorial Temp: 45° C
Highest Native Li
Planet Details: Terra
Star Type: G2V
Position in System: 3 (of 9)
Number of Moons: 1 (Luna)
Days to Jump Point: 9
Surface Water: 75%
Atm. Pressure: Standard (Breathable)
Surface Gravity: 1.00
Equatorial Temp: 30° C
Highest Native Life: Mam
Planet Details: Rochelle
Star Type: K7V
Position in System: 2 (of 6)
Number of Moons: 3 (Derika, Nohea, and Ululani, plus dust ring)
Days to Jump Point: 4
Surface Water: 86%
Atm. Pressure: Standard (Tainted)
Surface Gravity: 0.74
Equator
Planet Details: Saffel
Star Type: K3VI
Position in System: 3 (of 6)
Number of Moons: 1 (Promina)
Days to Jump Point: 5
Surface Water: 53%
Atm. Pressure: Standard (Breathable)
Surface Gravity: 0.77
Equatorial Temp: 22° C
Highest Native Lif
Planet Details: Slocum
Star Type: G7III
Position in System: 5 (of 10)
Number of Moons: 1 (Stanza)
Days to Jump Point: 7
Surface Water: 66%
Atm. Pressure: Standard (Breathable)
Surface Gravity: 1.0
Equatorial Temp: 53° C
Highest Native Lif
Planet Details: New Wessex
Star Type: K2IV
Position in System: 3 (of 11)
Number of Moons: 1 (Juniper)
Days to Jump Point: 5
Surface Water: 54%
Atm. Pressure: Standard (Tainted)
Surface Gravity: 1.15
Equatorial Temp: 23° C
Highest Native
Planet Details: Hamal
Star Type: K2III
Position in System: 6 (of 8)
Number of Moons: 3 (Arietis, Natih, and Ras)
Days to Jump Point: 5
Surface Water: 40%
Atm. Pressure: Standard (Breathable)
Surface Gravity: 0.8
Equatorial Temp: 10° C
Highes
Welcome to the BattleMech facility. An ancient, ferrocrete and steel structure, located adjacent to the the DropShip berth, the hanger is immense, and stretches into the distance before you. A set of massive, weatherworn steel blast doors rest partially open, providing just enough access to allow crew and pilots to come and go, protecting the twelve leviathan BattleMechs which loom over you. Two metal staircases flank the doors, leading u
Beagle Active Probe
Beagle Active Probe are excellent reconnaissance tools. Their main use is to reveal hidden units before they can initiate a surprise attack. They cannot detect infantry or mines, or penetrate ECM suites, however. All Recon 'Mechs should carry a Beagle Active Probe. It is also a good idea to mount a Beagle Probe on Combat and Assault 'Mechs in case they lead an advance into enemy territory.
C3 Computer
The C3 Compu
________________________________
- LEGIONNAIRES Inventory Control -
Access Granted
________________________________
CATEGORY: BattleMechs / All
------------ Begin List ----------
[- Destroyed during Operation II: MoonShield II - ] CODE
Custom STK-3R Stalker [Fury]
Estimated Value: 23,164,775 C-Bills
Chassis: Unknown
Power Plant: Unknown 255 XL
Cruising Speed: 32.25
Maximum Speed: 53.75
Jump Jets: none
Jump Capacity&
[- Functional as of 03 August 3068 - ]CODE
Vengeance (Stone Rhino)
Estimated Value: 13,408,000 C-Bills
Chassis: Unknown
Power Plant: Unknown 300
Cruising Speed: 32.25
Maximum Speed: 53.75
Jump Jets: none
Jump Capacity: none
Armor
[- Functional as of 03 August 3068 - ]CODE
Pyre Light Mad Cat (c. 3068)
Estimated Value: 26,150,469 C-Bills
Chassis: Unknown
Power Plant: Unknown 375 XL
Cruising Speed: 53.75
Maximum Speed: 86
Jump Jets: none
Jump Capacity:
[- Active as of 03 August 3068 -]CODE
Guardian V Thanatos II Prototype - Current Working Platform
Estimated Value: 23,926,359
Chassis: Standard
Power Plant: PlasmaStar 340 XL
Cruising Speed: 43
Maximum Speed: 64.5
Jump Jets: Luxor Load Lifters
 
[- Destroyed during Operation II: MoonShield II -]CODE
Tou Chou Catapult
Estimated Value: 25,475,833 C-Bills
Chassis: Hellespont Type R
Power Plant: Magna 260 XXL
Cruising Speed: 43
Maximum Speed: 64.5
Jump Jets: Luxor Load Lifters
Jump Capacity
[- Functional as of 03 August 3068 -]CODE
"Diefenbaker" (Hellhound)
Estimated Value: 10,776,000 C-Bills
Chassis: Unknown
Power Plant: Unknown 300 XL
Cruising Speed: 64.5
Maximum Speed: 96.75
Jump Jets: none
Jump Capacity
[- Functional as of 03 August 3068 -]CODE
DRG-1C Refit Dragon
Estimated Value: 13,464,000 C-Bills
Chassis: Alshain Type 56-60H
Power Plant: Vlar 240 XL
Cruising Speed: 43
Maximum Speed: 64.5
Jump Jets: none
Jump Capacity: none
[- Active as of 25 August 3068 -]CODE
RPT-1R Wedge Lourde's Raptor
Chassis: Star League XT
Power Plant: GM 200 XL
Cruising Speed: 53.75
Maximum Speed: 86
Jump Jets: none
Jump Capacity: none
Armor: Starshield
Armament:
&
[- Functional as of 03 August 3068 - ]CODE
CN9-K Centurion
Tonnage: 50
Estimated Value: 10,569,750 C-Bills
Chassis: Corean-II Delux Endo Steel
Power Plant: DAV 300 XL
Cruising Speed: 64.5
Maximum Speed: 96.75
Jump Jets: none
Jump Capacity&
[- Functional as of 03 August 3068 - ]CODE
Legionnaire "Decimus"
Estimated Value: 8,745,5000 C-Bills
Tonnage: 50
Chassis: Unknown
Power Plant: Magna 250 XL
Cruising Speed: 53.75
Maximum Speed: 86
Jump Jets: none
Jump Capacity: none
[ - Functional as of 25 August 3068 - ]CODE
LGN-121 Custom Vulture (Shock)
Tonnage: 55
Chassis: Norse XT-Light Type AE (Endo)
Power Plant: GM 330 XL
Cruising Speed: 64.5
Maximum Speed: 96.75
Jump Jets: none
Jump Capacity: none
CODE
AS7-S2 Atlas - SN DC392-59R
Estimated Value: 19,554,000 C-Bills
Tonnage: 100
Chassis: Foundation Type 10X
Power Plant: Vlar 300 Light
Cruising Speed: 32.25
Maximum Speed: 53.75
Jump Jets: none
Jump Capacity: none
Armor: Durallex Heavy with CASE
Armament:
2 Victory Nickel Alloy ER Large Lasers
&n
CODE
AS7-S2 Atlas - SN DC558-00T
Estimated Value: 19,334,000 C-Bills
Tonnage: 100
Chassis: Foundation Type 10X
Power Plant: Vlar 300 Light
Cruising Speed: 32.25
Maximum Speed: 53.75
Jump Jets: none
Jump Capacity: none
Armor: Durallex Heavy with CASE
Armament:
2 Victory Nickel Alloy ER Large Lasers
&n
CODE
AS7-S2 Atlas - SN LC6788-97J
Estimated Value: 19,940,000 C-Bills
Tonnage: 100
Chassis: Foundation Type 10X
Power Plant: Vlar 300 Light
Cruising Speed: 32.25
Maximum Speed: 53.75
Jump Jets: none
Jump Capacity: none
Armor: Durallex Heavy with CASE
Armament:
2 Johnson High Speed ER PPCs
 
NOTE: Intelligence reports indicate Clan Nova Cat is in posession of at least one Mad Cat of upgraded tonnage and capability. Known as the "Mad Cat II" to Inner Sphere intelligence analysts, this chassis is not the "Mad Cat MK-II," but rather, a new design altogether. It has been speculated that this chassis may be the replacement for the lackluster "MK-II" desi
CN9-K Centurion
Chassis: Corean-II Delux Endo Steel
Power Plant: DAV 300 XL
Cruising Speed: 64.5
Maximum Speed: 96.75
Jump Jets: none
Jump Capacity: none
Armor: StarGuard III with CASE
Armament:
1 Majesty Metals and Manufacturing/ Armstrong Spitfire JU22 Rotary AC/5
1 Voelkers Parasol AMS
1 Bergan Industries/ Sureshot MK VI SRM 4
Manufacturer: Corean Enterprises
Primary Factory: Stewart
Communications Syst

CODE
FS554-21R Legionnaire
Estimated Value: 8,687,000 C-Bills
Tonnage: 50
Chassis: Unknown
Power Plant: Magna 250 XL
Cruising Speed: 53.75
Maximum Speed: 86
Jump Jets: none
Jump Capacity: none
Armor: StarGuard II
Armament:<
CODE
FNR-5 Fafnir Devastator
Estimated Value: 23,735,000 C-Bills
Tonnage: 100
Chassis: Foundation Ultralight Endo Steel
Power Plant: Vlar 300 XL
Cruising Speed: 32.25
Maximum Speed: 53.75
Jump Jets: none
Jump Capacity: none
Armor: Durallex Heavy Special
Armament:
2 Defiance Hammerfist Heavy Gauss Rifles<
CODE
BZK-G3 Hollander
Estimated Value: 15,841,237 C-Bills
Chassis: Coventry BZK-III
Power Plant: GM 210 XXL
Cruising Speed: 64.5
Maximum Speed: 96.75
Jump Jets: none
Jump Capacity: none
Armor: Hellespont Lite Ferro-Fibrous
Armament:
1 Imperator Automatic Weaponry Light Gauss Rifle
2 Intek Medium
CODE
Mad-3k Marauder
Estimated Value: 19,887,875 C-Bills
Chassis: GM Marauder
Power Plant: Vlar 375 XL
Cruising Speed: 53.75
Maximum Speed: 86
Jump Jets: none
Jump Capacity: none
Armor: Valiant Lamellor
Armament:
1 Luxor Artillery Long Tom Cannon
2 BlazeFire Sweetshot ER Large Lasers
CODE
Type : Apache
Technology Base : Inner Sphere 'C'
Tonnage : 50
Equipment Mass
Engine : 250XL 9.5
Safe Thrust:
CODE
PXH-L1-S Pheonix Hawk
Chassis: Unknown
Power Plant: XL 270 XL
Cruising Speed: 64.5
Maximum Speed: 96.75
Jump Jets: Rawlings 45
Jump Capacity: 180 meters
Armor: Standard
Armament:
1 Wolf Agressor 9 AMS
3 Defiance B4M Medium Lasers
1 Xatron Mk VII Gauss Rifle
Manufacturer&
CODE
VLT-LGN-1 Vulture
Chassis: Endo Steel
Power Plant: VOX 300 XL w/Supercharger
Cruising Speed: 53.75 km/h
Maximum Speed: 86 km/h [107.5 km/h]
Jump Jets: none
Jump Capacity: none
Armor: Ferro-Fibrous with CASE
Armament:
2 Medium Pulse Lasers
18 tons Pod Space
P
[- Functional as of 03 August 3068 - ]CODE
CN9-K Centurion
Tonnage: 50
Estimated Value: 10,569,750 C-Bills
Chassis: Corean-II Delux Endo Steel
Power Plant: DAV 300 XL
Cruising Speed: 64.5
Maximum Speed: 96.75
Jump Jets: none
Jump Capacity&
CODE
BattleMech Technical Readout
Type/Model: Fafnir FNR-5B
Tech: Inner Sphere / 3063
Config: Biped BattleMech
Rules: Level 2, St
CODE
BattleMech Technical Readout
Type/Model: Verfolger VR5-R
Tech: Inner Sphere / 3063
Config: Biped BattleMech
Rules: Level 2,
CODE
BattleMech Technical Readout
THB Weapons
Type/Model: Zeus ZEU-X 4
Tech: Mixed Tech /&nbs
CODE
HTM2-56X Hatamoto-Kaze Mk II
Chassis: Alshain Type Chi
Power Plant: Kagushima 400 XL (Clan)
Cruising Speed: 53.75 km/h
Maximum Speed: 86 km/h
Maximum Speed w/Triple Strength Myomer : 96.75 km/h
Maximum Speed w/Supercharger : 107.5 km/h
Maximum Speed w/Supercharger and TSM : 129 km/h
Jump Jets: PRS-80
Jump Capacity: 120
MAD-3K Marauder
Chassis: GM Marauder
Power Plant: Vlar 375 XL
Cruising Speed: 53.75
Maximum Speed: 86
Jump Jets: none
Jump Capacity: none
Armor: Valiant Lamellor
Armament:
1 Long Tom Artillery
2 ER Large Lasers
1 AMS
Manufacturer: GM BattleMechs
Primary Factory: New Valencia
Communications System: Dalban Micronics with Angel ECM Suite
Targeting and Tracking System: Dalban HiRez II with Multi-Trac Tar
CODE
BattleMech Technical Readout
Type/Model: Shadow Hawk SHD-MK8
Tech: Mixed Tech / 3067
Config: Biped BattleMech
Rules: &nbs
CODE
Guardian V Thanatos II Prototype
Tonnage: 85
Estimated Value: 23,508,351 C-Bills
Chassis: Standard
Power Plant: PlasmaStar 340 XL
Cruising Speed: 43
Maximum Speed: 64.5
Jump Jets: none
Jump Capacity: none
Armor: Durallex Heavy
Armament:
2 Clan Machine Guns
1 Clan LRM 20

CODE
BL7-KNT Black Knight
Tonnage: 75
Estimated Value: 15,923,250 C-Bills
Chassis: Technicron 1L
Power Plant: Vlar 300 XL
Cruising Speed: 43
Maximum Speed: 64.5
Jump Jets: none
Jump Capacity: none
Armor: Numall DuraBond Standard
Ar

CODE
HBK-5M Hunchback
Tonnage: 50
Estimated Value: 3,643,300 C-Bills
Chassis: Crucis Type V
Power Plant: Magna 200
Cruising Speed: 43
Maximum Speed: 64.5
Jump Jets: none
Jump Capacity: none
Armor: Durallex Tensile-4 with CAS
CODE
Daishi "Tyrant"
Tonnage: 100
Estimated Value: 31,025,000 C-Bills
Chassis: Unknown
Power Plant: GM 300 XL
Cruising Speed: 32.25
Maximum Speed: 53.75
Jump Jets: none
Jump Capacity: none
Armo
CODE
HCK-M1N "Hackman" Owens
Tonnage: 35
Estimated Value: 28,477,013 C-Bills
Chassis: Unknown
Power Plant: VOX 280 XXL
Cruising Speed: 86
Maximum Speed: 129
Jump Jets: none
Jump Capacity: none
Armor: Starshield
Armament:
1 Dragon's Fire Light Gauss Rifle
2 SRM 2s
[ - Functional as of 25 August 3068 - ]CODE
LGN-121 Custom Vulture (Shock)
Tonnage: 55
Chassis: Norse XT-Light Type AE (Endo)
Power Plant: GM 330 XL
Cruising Speed: 64.5
Maximum Speed: 96.75
Jump Jets: none
Jump Capacity: none
This post originally appeared at the original website; it has been directly copied for ease of use._______________________________________________________________________
The mention was made that there should be an official thread for people going away and coming back. So, without further ado...
So, let me explain how it works. This post
* Unavailable *
* Limited *
* M.I.A. *
-
Who: William Rhodes
-
When: Missing since
April 19, 2006__________________________________________________________________
-
Planet Details: Galatea
System Name: Galatea
Coordinates: -54.25, 34.43
Star Type: F8II
Position in System: 6
Time to Jump Point: 12.01 days
Recharging Station: Zenith
ComStar Facility Class: A
Population: 556,
The
Galatea Forum is now online for your roleplaying pleasure.
"Third Officer's Log - March 1, 3137 - Post-Mission Report - Lieutenant Christian Schoenbaum reporting.
"It has been two months since our engagement on Styx, and we are presently on final approach to Donegal. Our return voyage has been uneventful. Major Maxwell is making a slow but steady recovery from his injuries, and I predict he will make a full physical recovery. The same cannot be said for his emoti