VLT-LGN-1 Vulture

CODE

VLT-LGN-1 Vulture

Chassis: Endo Steel
Power Plant: VOX 300 XL w/Supercharger
Cruising Speed: 53.75 km/h
Maximum Speed: 86 km/h [107.5 km/h]
Jump Jets: none
   Jump Capacity: none
Armor: Ferro-Fibrous with CASE
Armament:
   2 Medium Pulse Lasers
   18 tons Pod Space
    Primary
       - 2 Ultra AC/5s
       - 2 ER Medium Lasers
    A 'Shock'
       - 6 Light Machine Guns
       - 2 ER Medium Lasers
       - 2 AMSs
       - 2 Streak SRM 6s
    B 'Thunder'
       - 4 ER Medium Lasers
       - 2 LRM 15s w/Artemis IV
    C 'Lightning'
       - 2 ER Large Lasers
       - 4 ER Medium Lasers
    D 'Stripped'
       - 2 Medium Heavy Lasers
       - 2 ATM-6s
    E 'Dragoon'
       - 4 Light Machine Guns
       - 4 LRM 5s
       - 2 SRM 6s
       - 4 A-Pods
Manufacturer: Wolf's Dragoons BattleMechs
   Primary Factory: Outreach
Communications System: Tansech Omni-7 with Guardian ECM Suite
Targeting and Tracking System: Wasat Aggressor Type 8

Overview:
       Based on the original Vulture OmniMech designed by the Clans, the
   VLT-LGN-1 reflects the original model in many aspects of the base
   model. The largest difference is in the available pod space, the
   original model had 28 tons of pod space, whereas the LGN-1 only has
   18 tons, but makes up for the lack of weapon space in increased
   armour and increased speed. Boasting a top speed of over 96km/h the
   LGN-1 is able to outrun most heavy 'mechs and keep pace with many
   medium 'mechs. The increased speed and agility is further augmented
   by an increase in the armour, from the original Vulture's 160-odd
   points of armour to the maximum 201 points of ferro-fibrous armour.
   Another variation from the original chassis is the inclusion of a
   supercharger in the center torso, as well as a chin-mounted turret
   housing twin Medium Pulse Lasers. One drawback to the new model is
   its reliance on Clan based weaponry, due to its design based upon the
   original Clan omnimech the LGN-1 can only use Clan weapons and has
   trouble interfacing with Inner Sphere technology.

Capabilities:
       The VLT-LGN-1 is an extremely versatile 'mech as are nearly all
   Omnimechs. The ability to change out nearly every weapon on board in
   a matter of hours rather than days, or even weeks with some 'mechs,
   makes outfitting the LGN-1 for any battlefield very quick and easy.
   The LGN-1 accepts omni pods for both its right and left arms, as well
   as in the right and left torso, there is also space in both the right
   and left leg to mount omni pods although the space is usually
   reserved for additional heat sinks.

       Its high top end speed makes the 'mech ideal for use in Medium
   Lances or fast moving Heavy Lances. In a medium lance it is able to
   keep up with most, if not all, the 'mechs within the lance and boasts
   more armour and firepower than many medium 'mechs. In a Heavy Lance,
   it can provide adaquate firepower in a very mobile form and has
   enough armour on it to engage most other Heavy 'mechs without too
   much difficulty.

       The original Vulture Omnimech was designed to be more of a fire
   support unit similar to a Catapult, although it worked this worked to
   great effect, the Vulture was still a prominent brawler capable of
   going toe to toe with most 'mechs in its weight class. The LGN-1
   retains this ability in many aspects, it still maintains the ability
   to provide fire support with its "Thunder" variant, but is also a
   very capable close-range fighter 'mech with many of its other
   variants, its additional armour and increased speed make it even more
   effective at hit and run and other guerilla style tactics, a tactic
   the Clans look down upon.

       The chin-mounted turret with twin Medium Pulse lasers mounted on
   every variant, coupled with the ability to flip its arms around to
   fire backwards in every variant as well, gives the LGN-1 a nearly
   unprecedented field of fire. Capable of bringing most of its primary
   weapons to bear on any target within a 360 degree field of fire makes
   the LGN-1 a severe threat to any 'mech of equal or lighter mass, and
   still a serious danger to nearly any 'mech heavier than it.

Deployment:
       The VLT-LGN-1 is a custom built Vulture, designed specifically
   for Captain Adam 'Gunman' Wolf of the Legionnaires mercenary unit.
   The was only 1 model known to be produced and it is currently in
   possession of Captain Wolf, and will likely remain so until the 'mech
   is no longer operational. The last confirmed location of the
   battlemech was on Sheratan, housed in the Legionnaires base on the
   planet within the Chaos March.

Battle History:
       There is little battle history available for the VLT-LGN-1 as it
   is only in use by Captain Wolf of the Legionnaires. According to what
   records we can find on the mercanary unit the 'mech was originally to
   be used in a Legionnaires operation with a restriction on weight
   limit, the 'mech was not used in live combat though as Captain Wolf
   was called off planet during the mission and several subsequent
   operations. Wolf is believed to have been involved in some prototype
   testing within the Draconis Combine, but this information cannot be
   confirmed.

Known Variants:
       There are currently 6 known variants for the VLT-LGN-1.

    Primary
    The primary variant of the LGN-1 is designed
   primarily for medium to long range combat, with a semi-decent
   logistics plan in place. Relying primarily on its twin UAC/5 for its
   heavy hitting power the primary variant has the ability to penetrate
   enemy armour at range before using its twin ER Medium Lasers and
   chin-mounted medium pulse lasers to finish a target off at mid-range.
   Although heat can become a minor issue at closer ranges, for the most
   part the 'mech is fairly heat efficient.

    A "Shock"
    The "Shock" variant was designed with the idea of
   guerilla style, hit and run tactics in mind. Using its speed the
   'mech would close in to the target before unleashing a hail storm of
   ballistic fire in the form of 6 linked Light Machine Guns, firing up
   to 120 rounds/minute per gun. To complete the attack twin salvos of
   Streak SRM 6-packs can be fired in tandem providing an accurate extra
   punch to the hit and run. Should the LGN-1 be forced to engage an
   enemy at a distance greater than 180m, the maximum range of the Light
   Machine Guns, twin ER Medium Lasers and the chin-mounted Medium Pulse
   Lasers provide ample firepower in combination with the Streak SRM6s.
   A pair of standard Anti Missile Systems (AMS) are mounted in the
   right and left torsos, sharing a single ton of fletchet ammo,
   providing a relatively high protection against missile attacks during
   its engagements.

    B "Thunder"
    The LGN-1's "Thunder" variant is the long-range fire
   support unit. Outfitted with twin LRM 15 missile launchers with
   Artemis IV FCS the "Thunder" can deliver devastingly accurate long
   range bombardment, while a set of 4 ER Medium Lasers combined with
   the standard chin-mounted Medium Pulse Lasers provide more than ample
   firepower to fall back on when ammo runs low. The biggest drawback to
   this model is its low ammunition supply and relatively high ammo
   consumption rate.

    C "Lightning"
    In order to maintain its versatility the LGN-1 has
   the "Lightning" variant for use in locations with limited logistics,
   and where ammunition is scarce. The variant's primary firepower is in
   the form of two ER Large Lasers, mounted in the left and right arms,
   support fire is provided by a set of 4 ER Medium Lasers, and the
   standard 2 Medium Pulse Lasers in the chin turret. The only real
   drawback to this design, as with all energy based 'mechs, is the
   extreme heat generated during combat, despite the addition of 6 Clan
   double heat sinks.

    D "Stripped"
    During an operation that imposed a weight limit on
   the 'mechs available, the "Stripped" variant was created for the
   VLT-LGN-1. Removing 5 tons of weight from the weapon pods, the 'mech
   only came to a total of 55 tons, barely making the cut off point of
   the afore mentioned restriction, but it still retained the maximum
   armour and speed limits of a 60 ton 'mech. Outfitted with dual Medium
   Heavy Lasers, the LGN-1 provided ample fire at a somewhat limited
   range, twin ATM-6s loaded with standard and HE rounds provided ranged
   firepower, while an Active Probe and TAG system gave it target
   acquisition abilities generally reserved for lighter 'mechs.

    E "Dragoon"
    The "Dragoon" variant for the VLT-LGN-1 is an
   experimental design used for Urban Combat. The variant boasts an
   ample amount of firepower in the way of 4 Light Machine Guns, with
   sufficient ammo, 4 LRM 5s with 3 tons of configurable ammo depending
   upon the situation, and a pair of SRM 6s. The LRM 5s come standard
   with 1 ton standard, 1 ton Swarm, and 1 ton Thunder munitions, while
   the SRM 6s share a single ton of standard ammo. 4 A-Pods mounted to
   the lower legs help protect the 'mech against conventional infantry,
   while the Light Machine Guns, and turret mounted twin Medium Pulse
   Lasers are extremely effective against mechanized units, and even
   armour columns.