BattleROM

T1: Uller moves out of DZ, 7" to NW corner of elevated terrain (ET)

T2: Cougar moves out of DZ, 8" opposite side of ET

T3: Vent (Uller)

T4: Vent (Cougar)

T5: Uller moves to SW corner of ET

T6: Cougar Assault Moves to 6" away from Uller. Both units facing each other. Cougar attack rolls a 22, fires LRMs, does 3 damage to Uller. Uller at firs repair marker. 1 heat applied to Cougar for Assault move.

T7: Uller attack rolls a 17, returns fire with ER Large Laser. Shot misses. 1 heat applied for pushing.

T8: Cougar attack rolls, scores a critical hit. Fires LRMs, does 3 danage to Uller. 1 heat applied for pushing. Cougar loses 1 damage from LRM effectiveness due to heat.

T9: Uller retreats to SE corner of ET. Cougar still has LOS but Uller is outside Cougar's maximum weapons range (13"). Uller still has Cougar in weapons range. Both units facing each other. Uller takes 1 heat for pushing.

T10: Vent (Cougar)

T11: Uller retreats to E corner of ET, shuts down due to overheating.

T12: Cougar runs 13" to alley between blocking terrain piece (BT) and SE corner of ET, facing Uller 4" away. Cougar takes 1 heat for running.

T13: Uller is shut down. Vents 2.

T14: Cougar attack rolls a 23 (19 + 4 for shutdown 'Mech modifier). Fires LRMs, does 3 damage to Uller. All Uller weapons destroyed, 'Mech at salvage status and at final repair marker.

T15: Vent (Cougar)

T16: Vent (Uller) / Uller restarts, hegira offered to pilot of Uller. One six-sided die rolled to resolve (1, 2, or 3 - yes, 4, 5, or 6 - no). Hegira refused (roll of 5).

T17: Cougar attack rolls a 16, fires LRMs, does 3 damage to Uller. - * ULLER DESTROYED * -

T18: Vulture attack rolls a 19, fires LRMs, misses.

T19: Cougar assault moves, bases with Vulture (both units facing each other), attack rolls a 19, fires lasers, misses. Cougar takes 1 heat for assault move.

T20: Vulture attempts to beak away, rolls a 2, fails. Vulture takes 1 heat for pushing. Vulture loses 1 damage from energy effectiveness due to heat.

T21: Cougar attack rolls a 20, fires lasers at point-blank range, does 3 damage to Vulture. Since pulse weaponry is equipped, Cougar attack rolls again, scoring a 17, fires again, misses. 1 heat applied for pushing, 1 heat applied for pulse attack. Cougar must avoid internal ammunition explosion due to heat, fails to avoid, ammunition explodes. 2 damage done to Cougar.

T22: Vent (Vulture)

T23: Vent (Cougar)

T24: Vulture attempts to break away, rolls a 1, fails.

T25: Cougar attack rolls a 20, fires lasers at point-blank range, does 2 damage to Vulture. Vulture passes first repair marker. Since pulse weaponry is equipped, Cougar attack rolls again, scoring a 19, fires again, does 2 damage to Vulture. 1 heat applied for pulse attack. Vulture passes second repair marker.

T26: Vulture attempts to break away, rolls a 4, succeeds, moves 7" NW, to NW corner of ET, takes 1 heat for pushing.

T27: Cougar moves 8" W to middle of S section of ET. Cougar takes 1 heat for pushing and must avoid internal ammunition explosion. Cougar rolls a 6, succeeds.

T28: Vent (Vulture)

T29: Vent (Cougar)

T30: Vulture moves 5" to SE corner of ET.

T31: Cougar assault moves, rounding corner of ET to base with Vulture (both units facing each other), attack rolls a 22, fires lasers, does 2 damage to Vulture. Pulse attack not utilized due to heat considerations. Cougar takes 1 heat for pushing.

T32: Vulture attempts to break away, rolls a 2, fails. Vulture takes 1 heat for pushing.

T33: Vent (Cougar)

T34: Vent (Vulture)

T35: Cougar attack rolls, scores a critical hit. Fires lasers, does 2 damage to Vulture. Vulture passes second repair marker, 'Mech's weapons destroyed. Hegira offered to pilot of Vulture. One six-sided die rolled to resolve (1, 2, or 3 - yes, 4, 5, or 6 - no). Hegira refused (roll of 6).

T36: Vulture moves to middle of N side of ET. Vulture takes 1 heat for pushing.

T37: Vent (Cougar)

T38: Vent (Vulture)

T39: Cougar assault moves, rounding NE corner of ET to face Vulture. Cougar attack rolls a 21, fires lasers, does 2 damage to Vulture. - * VULTURE DESTROYED * - Cougar takes 1 heat for assault move.

T40: Following Clan Rules of Engagement, Mad Cat does not fire on Cougar's rear arc. Mad Cat instead exits DZ and travels SW to SE corner of ET. Cougar no longer has LOS on Mad Cat.

T41: Vent (Cougar)

T42: Vent (Mad Cat)

T43: Cougar moves 8" W, to NW corner of ET

T44: Mad Cat moves 8" W, to SW corner of ET

T45: Vent (Cougar)

T46: Vent (Mad Cat)

T47: Cougar assault moves, rounding SW corner of ET to face Mad Cat. Cougar attack rolls a 17, fires lasers, misses. Cougar takes 1 heat for assault move.

T48: Mad Cat attack rolls a 22, fires ER PPCs, does 3 damage to Cougar (5 damage minus 2 damage for reflective armor). Cougar passes first repair marker.

T49: Cougar attack rolls a 22, fires lasers, misses. Cougar takes 1 heat for pushing. Cougar loses 1 damage from LRM effectiveness due to heat.

T50: Mad Cat attack rolls a 22, fires ER PPCs, does 5 damage to Cougar (reflective armor destroyed). Cougar passes second repair marker. Cougar's weapons destroyed.

T51: Pilot of Mad Cat offers Cougar hegira. Pilot of Cougar accepts, as the Cougar no longer has any weapons remaining and charging violates RoE.


Total kills for pilot Maxwell, Benjamin E.: 2 (Star Commander)

Total time: 1 hour 02 minutes
LEGIONNAIRES | Mission Planner
Congrats on your victory! How often do you get to play MechWarrior?
Thanks! That BattleROM was for a recently-held Trial of Position, in which I bid for entrance into Clan Nova Cat. The results were posted here for Loremaster Kotch Nostra to review, and the RPG aspect of it is unfolding over at www.mwrealms.com. Now that the MWDA storyline has actually gotten good (and believable) I've dusted off the figures and started playing again. The game's a lot more balanced these days, and a lot more enjoyable. I play as often as I'm able (haven't played since this BR went up).
LEGIONNAIRES | Mission Planner
Yeah, I think they've improved the game a lot. I just wish I could find some mature players in my area. I'm not really keen to play with eleven year olds.

Yeah, I think they've improved the game a lot. I just wish I could find some mature players in my area. I'm not really keen to play with eleven year olds.


www.mwrealms.com

On the whole, players there are 20 - 40 year-olds.
I used to play Warhammer 40,000 before i started doing pen and paper RPGs religiously every wednesdays and sundays. However, living within a military environment, friends get posted away and move to different corners of the earth before ya know it. Unfortuantly, all of my buddies who I played RPGs with went about 2 years ago...

I dearly miss those days. We had some great fun playing anime inspired ones as well as Vampire the Massquerade and (once in a while) D & D.

But thats ancient history... ¬_¬
*Blankly stares at dusty Super NES in corner.*